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Open INDUSTRIA 2 playtest extended!

INDUSTRIA · Community Announcements · October 03, 2025

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Greetings all!

Since we launched the open playtest seven days ago, well over 10,000 players have tried INDUSTRIA 2 and provided us with loads and loads of constructive and valuable feedback.

Thank you all so much—this really helpful and appreciated! ❤️

The open playtest was actually supposed to end in less than an hour, but we decided at short notice to extend the duration. You now have until next Monday, 6 October at 8am PDT / 5pm CEST to explore the old cannery building with Nora.

A few facts to get you started:

  1. The playtest is a small part of the final game, an early level, shortly after game start. Nora has to find a way through an old Cannery building with a familiar person she just met.

  2. You will fight 3 different enemies with 3 different weapons and an upgrade station, as well as being able to craft a few tools such as a Pipebomb, Firebomb and Trip Mine.

  3. Everything is of course subject to change and work in progress. There will be bugs, performance issues and balancing problems (finding those is the whole point of this).

  4. When starting the playtest, you can choose between Ray Tracing (DX12) and Performance Mode (DX11). For extra performance, choose DX11, while still enjoying a consistent art style. Also feel free to play around with the graphic settings to find the best performance for your system.

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[p align="start"]Here are the minimum requirements:

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[p align="start"]We attached a survey to the end of the demo. Takes 5 minutes to fill this out and will help us a LOT to gather feedback early and get this into the final game.

Happy Friday and all the best David & the bleakmill team

[dynamiclink href="https://store.steampowered.com/app/2154070/INDUSTRIA_2"]

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