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Improved visuals, camera movement and more fixes

Trappist · Community Announcements · September 29, 2025

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This update has some smaller fixes, but some of these might be very noticeable.

First is that HDR rendering is now enabled in Unity's URP rendering pipeline. This doesn't enable HDR output, but it does result in better VFX, including for emissive materials used on some buildings, lava and the Trappist-1 star.

Overall the camera controls should feel less janky. Some tweaks will be most noticeable for those playing at 120 fps or more.

The keybindings to continue building (hold shift) and to toggle the grid (hold ctrl) can now be modified. If the defaults don't apply automatically you can use "Options menu -> Keybindings -> Restore Defaults" to reset all keybindings to the new defaults.
I've changed the "rotate" keybinding to "x" and "shift+x" to better match "rotate in steps" ("r" and "shift+r"). This is less awkward than the original "ctrl+shift+r". But on writing this changelog, I realize it would have been better to change it to "z" and "x" instead. I'll change that in the next update, and you can modify that yourself in the Options menu. Do you prefer building on a grid or in free mode with free rotation?

And thank you all for your feedback, bug reports and reviews. It's great to hear from anyone playing Trappist!

The changelog for v1.0.14:
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