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Patch Notes 0.1.0: Torpedo System Update Part 3: Simple TDC

Silent Depth 2: Pacific · Community Announcements · August 28, 2025

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Hello once again! We are here with the final major update for the TDC simplified system. It may take some getting used to. But this is now a good solid foundation for us to move onto the enemy AI behaviours. Which is in our scopes next!

Simplified TDC: Now, this is not the real thing. Remember this is lite sim. This is just a step up from the ‘homing missile’ style that we had before (Don’t worry that is still in easy mode).

In order to use the new system, you must gather the three vital pieces of data required for the TDC to make calculations.. This is for predicted intercept points between the torpedo and the target. The mechanic works with the same TBT (target bearing transmitter) or the periscope like before. But now you will see each data part individually. You can now also see this data on the combat map. Which is also used to create a torpedo spread along the intercept line.

This system, although simple, forces more strategy from the player. If the enemy changes direction it changes the data required, and you will have to start again. So being hidden is a must for gathering data typically. We are working on the detection system next which will heavily advance this entire mechanic and make it what it really is intended to be.

You can no longer hit targets easily, especially larger enemy fleets! It's about getting in close with stealth, gathering data and making the first big hits. Then it's time to dive and run and wait for your next chance to strike!

As always, thank you to those who support us along this voyage.

Improvements:




Features:



Development Timeline Notes:





Bug/issues Fixes:




Contact us for bug reports: We are working on a in-game solution.

The Steam Discussion Forums
Our Discord
Or [email protected]

Save Game Location: %USERPROFILE%\AppData\LocalLow\Microprose\Silent Depth 2

Game Session Logs: \steamapps\common\Silent Depth 2 - Pacific\Silent Depth 2_Data\Logs

Alternatively you can jump to this folder by clicking on the “Cog” on the game’s library page, then mouse over “Manage” then click on “Browse Local Files” and follow the folder structure above.


Thank you for taking the time to help us find the bugs!
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