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Treason Update #10 (22.08.2025)

Klaus Veen's Treason · Community Announcements · August 22, 2025

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Hello and welcome to our latest and greatest update for Treason! This has been the longest update to make, but we have a lot of things to share with you! We hope you like it.

We're starting off by introducing global Steam Leaderboards. This is launching as an experiment, so we've only added a handful of things to track, but more are coming in the future! Right now they include total score earned, number of bombs planted, number of players revived and number of clues delivered. These leaderboards can be tracked in multiple time ranges, too: today, this week, this month, this year and lifetime (since this update!)


Next up, we did a major overhaul to abilities. Many of you asked us for a way to re-arrange your abilities, and we heard you! We have added an entirely new loadout section when you join a game, where you can re-arrange your abilities however you like (except the first ability for Innocents and Traitors, it's still locked to your class ability.) But that's not all! We have also added a lot of brand new abilities, suited for different playstyles: whether you wanna make a lot of noise as a Traitor, or blend with the crowd, we have covered you!


But even that's not all, either! We are also introducing a brand new Gadget system. With many of the abilities we've added, we realized that you can very clearly divide all abilities into two categories: something physical (such as the Bomb as Traitor) and something abstract, like a skill that you can learn (such as Doctor Resuscitate, because we imagine it as CPR.) So with the new Gadget system, we have divided the abilities into those two categories. Abilities are now things that you can do however many times you want (minus the cooldown) and that don't depend on any external device, basically like your skills. Gadgets on the other hand, are tools with limited quantity, that can be used whenever you want and however many times you want with no cooldown. There's many to choose from, so we hope you enjoy them!


One more thing we have added with the new loadout system melee selection. You can now select between either a Bat or a brand new Stiletto for your loadout.


We have took our time (quite a lot of it actually) making characters feel a tiny bit more alive. We have added facial flexes to all our characters with the help of a 3D modeller RIVEN_LLOYD, meaning players' lips sync to the lines they say and they can express various emotions (which is not in-game yet, sadly, but they could do it if we wanted to!) and with the recent-ish addition of Treason mounting support to Garry's Mod, this is a very welcome addition for many of you poster-movie-makers out there (including for SFM, too!)


We have added a way for you to spend time while you are bored after dying. A new Spectator Ghost match! When you are spectating, press your ability 1 key to enter a Spectator Ghost mode, where you can throw hats at other Spectator Ghosts, score hits and earn a new achievement! The best Spectator Ghost receives a praise in server chat when the round ends.


We've made some major changes to how Karma works. Previously, it worked exactly the same as score: despite it's name, it did not actually show how good of a player you were, you would get points for just doing random things, exactly the same as score, except capped in the range of 30 to 100. We have changed that to try to represent actually good actions from players. In detail, we:

With that, we've also lowered lots of Karma numbers, so it's not as easy to gain or lose Karma as before. And to reflect on those changes, we have increased default Low Karma threshold (t_teamkill_karma_threshold) from 50 to 70 karma.

Last but not least of the major changes, we have slightly changed pacing of the game with this update. Previously, all clues would spawn at a time, so in a high-skilled server, Traitors would have very little time until all clues get delivered all at once by multiple players, and a Traitor gets revealed. This was what we called Clues 2.0 and we are now introducing Clues 3.0! Clues 3.0 is similar to 2.0, but the clues spawn one at a time, and the clue spawn sound is now directed towards the clue location. This showed potential in increasing Traitor survival rates for high-skilled lobbies in our testing, but you can always revert to Clues 2.0, or even Clues 1.0 if you want, by using t_dev_clues_objective_version command or your lobby settings.

For anyone wondering, Clues 1.0 is when all Traitors are revealed at once instead of one Traitor at a time, and all clues spawn at once.

Full list of changes



Tools




Gameplay




UI




Maps




New map: Arena




New main menu background maps




Castle





Church





City





Classic





Clues





Cold





Dust Ode





Dust 2 Ode





Gym





Hotel





Island





Library





Simple





Temple





Tower





Villa






We hope this update was worth the wait. Thank you for sticking with us!
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