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Early Access Update 3: Quality of Life, new Artworks & Balancing

Once Upon a Rogue's Tale · Community Announcements · July 22, 2025

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Hey everyone!

We know many of you are eagerly awaiting controller support, and we promise it's still in the works! In the meantime, we're thrilled to bring you a huge Quality of Life update filled with improvements, visual upgrades, and balance changes to make your experience even smoother and more fun.
A huge thank you to everyone who sent us emails, comments, bug reports, and messages on Discord – your feedback truly helps us shape the game!

New
Added new artwork for the Steam library
Added a preview button for event options – hovering over it shows a preview of the outcome
Added a switch button on the character info panel and ability upgrade panel for characters with alternate forms (e.g. Hansel & Gretel)
Added new visuals to the dice selection screen in battle to show team members and their required dice
Added a new button for accessing handcard inventory
Added a dice count display on the map and in the shop
Added new character visuals for Sophia’s Maid and Sophia’s Minion
Added new perma card visuals for Sophia’s Maid and Sophia’s Minion
Added new character visuals for Smej’s three heads, Helpless Queen, and Real Bad Wolf (Phases 2 and 3)
Added unique avatar artwork for every character
Added a “don’t show again” option to the Early Access popup in the main menu
Added hover details for character cards and dice in the shop
Added a new button image to close the book
Added new images for the Misery Cards
Added new target icon on targetable enemies when selecting an ability
Added a text pop up when handcard limit is reached
The evil Hunter now spawns hunter dummies when taking damage
If you need a certain character for an event choice, their avatar is now shown
Changes
Completely reworked the loose random handcard event outcome from 1 random selected to choosing 1 of 3 randomly selected handcards from deck
Completely reworked the character scroll in the map screen
Redesigned the Game Over screen with new artwork
Removed italic font styles to improve text readability
Updated the game credits Handcards in the shop are now selected from all possible character reward cards, so you won’t receive cards from characters not in your team
Being Rooted no longer reduces Immunity
A crown icon now appears on upgraded character cards as a visual indicator
Updated the battle background image for the castle map

Bug fixes
Fixed some localization issues
Fixed handcard shop prices sometimes showing up wrong
Fixed missing hover details for Jack in Jeff's shop
Fixed an issue with Jack’s third ability not triggering correctly when using the fire variant
Fixed receiving a status not triggering when it counters another status
Fixed a bug where the passive ability requirement wasn't shown in the character info panel when it's an ability use requirement

Balancing
Numerous balance changes have been made
Here a list of all changes in detail:

Red Riding Hood Card changes:


The Frog Prince Card changes:

Jack & the Beanstalk Character changes as player:

Jack & the Beanstalk Card changes:

Cloud Giant Character changes as player:

Cloud Giant Card changes:

The Wolf Card changes:

King's Daughter Sophia Character changes as enemy:

King's Daughter Sophia Card changes:

Hansel & Gretel Card changes:

Gingerbread Witch Character Changes as player:

Gingerbread Witch Card changes:

Snow White Card changes:

Rumpelstiltskin Character changes as player:

Rumpelstiltskin Card changes:

Brave little Tailor Character changes as player:

Brave little Tailor Card changes:

Puss in Boots Character changes as Player:

Puss in Boots Character changes as enemy:

Puss in Boots Card changes:

Evil Hunter Character changes as enemy:

Evil Hunter (weak Version) Character changes as enemy:

Wild Boar Character changes as enemy:

Unicorn Character changes as companion:

Unicorn Character changes as enemy:

Enchanted Pine Cone Character changes as enemy:

Angry Villager Character changes as enemy:

Village Warden Character changes as enemy:

Herb Gentleman Character changes as enemy:

Dripstone Character changes as enemy:

Multipede Character changes as enemy:

Giant Dwarf Golem Character changes as enemy:

Mermaid Character changes as companion:

Cloud Jellyfish Character changes as enemy:

Thundercloud Character changes as enemy:

Skyscraper Character changes as enemy:

Hulda's Assistant Character changes as enemy:

Lizard Dragon Character changes as enemy:

The Wind Character changes as enemy:

Shield Guard Characteer changes as enemy:

Guard Commander Character changes as enemy:

Little high-born Sir Character changes as enemy:

Gingerbread Man Character changes as enemy:

Tidy Rat Character changes as enemy:

Little Witch Character changes as enemy:

Mother Hulda Event Card changes:

Table-Be-Set Event Card changes:

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