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v2.2 - Performance Overhaul: Shaders

Dirge · Community Announcements · July 14, 2025

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Faster Load, Better Frame Rate, Fewer Surprises



The biggest change:
Dirge now compiles shaders at load instead of during gameplay. That means smoother gameplay and fewer frame hitches.


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This is a long needed maintenance update. We're actively working our next title but needed to tend to some performance issues in Dirge. We’ve overhauled shader compiling, improved lighting and mobility settings across all maps, and cleaned up systems ranging from foot IK to flashlight aim. You should generally seen 10-20% improvement in frame rate on low and medium settings as well.

Performance Optimizations




Additions




Changes




Fixes




Version: 2.2.0
Build: branches/Dirge_v2.2-DirgeSteam-UE_5.4-Shipping-494-9653
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