
Frontline only! Click here for Frontline instructions
Patch Info
Summary Players can now restart the game from a True Ending into New Game+, or fine tune their challenge with a Custom Game!
This patch is a "Frontline Patch"! It's intended for players who want to help out with testing, or if you're having a specific issue that is solved in this patch!
The default/Stable branch on Steam, as well as the Humble/GOG branches, will be updated after this has been in testing for 1-2 weeks!
Important note: While old save files are of course compatible with this new version, the new version's save files can't be loaded in an older version of the game. So if you switch to Frontline, it's advised that you wait until the Stable (default) branch has been updated before switching back!
About the patch
New Game+ New Game+ will let players who have beaten the game's True Ending restart the game! You transition into NG+ from inside the game world, specifically by talking to Aevum, a new NPC which will appear if you first travel to Evergrind City, and then back to the main character's room in Startington. In NG+, you'll keep your items, cards and levels, but replay through the game with several gameplay twists. Enemies will be shuffled around, you will have pins, many enemies will have their own pins, you can collect more than one card per enemy - and some other changes! There will also be the possibility of fighting a boss hitherto exclusive to Arcade Mode. Custom Game When unlocking NG+, you also unlock "Custom Game", which is similar to NG+ but instead of transcending with an existing character, you'll start a new one with custom settings! Here you can go really wild, limiting your max level, increasing enemy damage, make healing twice as strong (or to deal damage to you), and other useful, not-so-useful or plain weird settings!
An especially notable setting in Custom Game is Permadeath, which as the name implies will wipe your save file if you die!
Patch Notes
Version 1.10g (August 20, Bugfix patch)
Changes
New Custom Game Settings: Added Enemy Health Multipliers for regular and boss enemies
More Custom Game Settings now have lower limits applied to them
In NG+ and Custom Game, extra cards can now be destroyed (for certain cases where the stacking effects get too extreme)
(also a bugfix) Angel's Thirst now infinitely scales with number of collected cards in NG+/Custom Game
Bug Fixes
When counting completion, +Equipment now counts as its normal counterpart
Steam achievements (except Challenge Accepted and Speedrun) can now be gotten while playing NG+
Housing Phase plates no longer bug out when entering and exiting the Housing Menu
If a player is missing the Fertilizer Map (#009), the chest that contains it will reopen
Fixed a game freeze that could occur when dealing ludicrous amounts of damage with Reaper's Blade
Version 1.10f (July 11, Bugfix patch)
Additions
Players can now adjust their Custom Game settings from the in-game menu (only if the game is actually a custom game)
Changes
If quickly tapping an ally-targeting support skill in multiplayer, it will now be self-cast
Custom Game saves now have an indicator on their save card to show they are modified
Bug Fixes
Pins are no longer occasionally dropped by bosses even in regular games
Joining a friend in NG+ or Custom Game with a non-modified character will now unlock pins correctly depending on host mode
Using the shoulder buttons to navigate the in-game menu no longer bugs out in NG+/Custom Game
Overleveling the supportive buff skills now applies a stronger effect
Changing potion in Tai Ming no longer crashes the game in NG+
Version 1.10e (July 2, Bugfix patch)
Changes
The pool of possible 'first pins' in NG+ has been changed to be more universally useful
When randomized enemies are active, most enemy spawners will now randomize some enemies on respawn
Bug Fixes
The first pin gotten in NG+ is now registered in the 'discovered pins' list
Remedi should now remain in his pumpkin form after the first quest, even in NG+
Fixed some issues with the damage/death immunity of the true final boss
Having ludicrous armor penetration no longer leads to decrease damage
The Toxic Tulip card no longer affects blinding clouds
Catching butterflies before talking to Luigi in NG+ now still counts towards his quest
Maracus door is no longer open during the Festival in NG+
Version 1.10d (June 30, Bugfix patch)
Changes
Maracus is now unlocked from the start in NG+
Bug Fixes
The game should no longer occasionally crash on zoning to MtBloom with randomized enemies active
The Sentry in Flying Fortress can no longer be replaced by randomized enemies
Fixed a crash bug when using spirit slash pins in certain situations
Spinsects should no longer spin out of bounds if spawned in Temple of Seasons
The sound when Traveller shoots out weird cubes during the Trial now stops looping at the correct time
The 'Gain All Buffs vs Bosses'-pin is now properly applied when respawning into a boss that doesn't repeat their Boss Portrait
Teleporting away from the Alternate Awakening Boss in NG+/Custom Game no longer crashes the game
The number of cards collected of a certain type is now displayed in Custom Game as well
Version 1.10c (June 29, Bugfix patch)
Bug Fixes
In Custom Game with multiple cards, players will now keep their extra cards after saving
Selecting the Pin Shelf no longer crashes the game in Arcade Mode
The 'Cut EP Blocking Costs In Half'-pin no longer doubles the costs after a game over in Story Mode
Version 1.10b (June 28, Bugfix patch)
Bug Fixes
Fixed a bug causing crashes when creating a new game
Corrected a bit of misinformation said by Traveller in his first NG+ appearance
Little J no longer crashes the game if you try to upgrade in NG+ without sufficient funds
Fixed a bug that would sometimes cause the game to crash upon trying to talk to any NPC in Evergrind City
The game should no longer crash during Tai Ming when playing NG+ (or randomized enemies)
Version 1.10a (June 27, Main Patch)
Additions
New Game+ is now available if you've achieved a True Ending! Transition in the game world
Custom Game is now available if you've achieved a True Ending!
Changes
If having a crit chance over 100, it's now possible to 'multi crit' for extra damage
The max growth time for housing plants has been reduced to 30 minutes
The plant minions of the 'first' final boss has less HP (about half)
The difficulty and multiplayer HP scaling of the later bosses have been toned down
The Smash Gold charge now deals significantly more damage when hitting Red Smash Balls
Did various slight "balance" changes to various pins
Bug Fixes
The Gamepad binding for 'Change Sorting' in the inventory should no longer occasionally change button
Changing sorting in the inventory will now properly update the equipment comparison window
Newly placed furniture should no longer randomly become invisible when browsing the furniture list
The 'Potions Have Double Duration'-pin now properly works with lightning potions
Marino's positioning should no longer be prone to desync in multiplayer
The 'Gain ASPD/CSPD after using skill'-pin now properly gives its highest buff from Gold Charged skills
What's next?
If nothing major arises, this update will make its way to Stable and the other storefronts in 1-2 weeks!
After that, we're going to look into the possibility of adding Local Co-Op to the game!