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Major Update 1.3 - Bunch of new content!

COMBOLITE · Community Announcements · June 26, 2025

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Hi there!

I've been working on a pretty large update for the Steam Summer Sale, and welp here it is!

Weapon Changes

◻ Changed black hole to give the base damage boost whenever a gem gets applied to it. This should make it way less confusing to use.

◻ Flipped the directions of every weapon horizontally, so they actually point in the starting direction.

🟩 Donut gives a 4x damage multiplier instead of a 2x one.

🟩 Cleaver no longer removes bleed after attacking and does 2.0x more damage per bleed instead of 1.5x

🟩 Hammer does 5.0x more damage instead of 3.0x when the sphere has broken armor on it.

🟥❗Base damage global buffs now evenly split the damage boost between each hit of the weapon. This means that additional base damage will have an equal effect on both single and multi-hit weapons. This change doesn't include the gems, or projectile buffs.

🟥 Banana is now epic rarity instead of rare.

New Weapons

New Buffs

Projectile Changes

🟥 Nerfed projectile buff values (strength, power) to be less ridiculous.

🟥 Changed stat ramping to be slower for projectiles that appear in the shop.

🟨 Final Blow buff is now a percentage increase to projectile count rather than a flat one. Also nerfed the values a bit so they aren't ridiculous late game.

🟩 Changed rounding function on the stat ramping to have more "in-between values".

🟩 Increased the base damage of every projectile type by 2x.

🟩 Increased the base damage of falling projectiles by roughly 3x.

New Projectiles

New Feature

Fight speed selector allows you to pause the fight, slow it down to half speed, or speed it up to 2x or 3x as fast. This should allow people to do runs faster or to see how much damage a weapon does.

speeding up can cause inaccurate results on lower end hardware, especially if there are a lot of projectiles!

Minor Changes

Optimizations

The game now runs on "debug" mode, and should crash way less in theory. If you get a crash, please report it on discord! Just tell me when it happened (while loading to a new area, during a fight etc.) This does come with a performance hit, because the build is "less optimized" but the other optimizations should counteract that.

All of the optimizations resulted in ~60% more FPS (300 -> 500) in my test scene of 21 weapons in Snowy. The improvements completely depend on your hardware since the faster speed comes from a mix of CPU and GPU frametime changes.

Bugfixes

Thanks to everyone who played the game, and especially huge props to the playtesters who volunteered. They helped me fix a ton of issues on the beta branch, so that everyone else can have an awesome time with the game! ❤️

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