Since January, we’ve been working on our next game: Chenen: The Geomancy Trail.
The truth is, we actually started writing down the first concepts about a year before that.
Without a doubt, this is the most bold and ambitious project we’ve taken on so far. And to be honest... it’s been a constant mix of fear and excitement.
The core conceptual words that guided our first project, Distortions, were: contemplation and horror. For our next project, Albatroz, they were: freedom and grief.
Now, with Chenen, they are: silence, solitude, and fury.
This game is a continuation of the design philosophy we started with Distortions, and also the next chapter in the Giants' narrative arc, introducing a new Giant: Chenen.
Chenen is a Traversal RPG about creation, destruction,
and a lingering question:
Who truly owns the land beneath your feet?



