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Puck: Build 202

Puck · Community Announcements · June 09, 2025

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Long awaited Puck B202 is finally here! For this update, no gameplay changes have been made, though a big effort has been made to make modding easy & streamlined both for the players & developers.

Changes & additions:




For server owners:


With the introduction of Steam API support on dedicated Linux servers, this requires additional .dlls to be loaded in order for the server to have access to the Steam API. The Steam API .dll is shipped together with the Linux dedicated server, but requires the server to be launched via the start_server.sh instead of the previously used Puck.x86_64 executable. All CLI arguments passed to start_server.sh will still be taken into consideration by Puck, so no further action, other than launching a different executable is needed.

In order to add server-side or client-side mods to your server, a new mods configuration parameter was introduced. Example use case:
"mods": [
{
"id": 3493628417,
"enabled": false,
"clientRequired": true
},
{
"id": 3491056040,
"enabled": true,
"clientRequired": false
}
]


This configuration will add Toaster's Crispy Shadows (3493628417) as a client-sided mod and GAFURIX' Custom MOTD (3491056040) as a server-sided mod to your server.

For clients:


Connecting to a modded server is no different than connecting to a vanilla server. When the connection to a modded server is started, all required mods will be downloaded & installed automatically without requiring you to restart your game. After all mods are downloaded and installed, your will be connected to the server seamlessly. Upon disconnecting, the downloaded mods will be disabled, but will remain installed (cached).
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