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Mosa Lina: Second Layer

Mosa Lina · Community Announcements · May 28, 2025

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Second Layer



the new content is available now for free on both Steam and Nintendo Switch™ versions of the game! it was designed to become a core part of the game from now on and is enabled by default, but it can also optionally be disabled in the menu

10 New Languages



Price Bump



Nintendo Switch Release


Soundtrack Release



https://store.steampowered.com/app/3740910/Mosa_Lina_Soundtrack/

Cross-Platform Level Packs and Steam Workshop



they're friends! there's a tight integration between them to make the experience of both making the Level Packs and finding new Level Packs to play as nice as possible

both of them are opt-in, you can choose to upload to both or either or none of them
i really recommend uploading to both though!:

your existing Packs will not automatically carry over to the Cross-platform thing, but you can bring them there manually:

Changes


things that were added at various points between The Collaboration Update and now but we've never formally introduced


things that are currently in-progress and didn't quite make the cut but will one day just suddenly appear




afterword


hi! it is *finally* almost done and it's the dawn of the final day as i'm typing this and once i'm done typing i'll go make the final builds for Steam and upload em and make sure they all work nicely and all that stuff
and then just wait and be anxious until the moment comes - ngl it's really really stressful, but also i really appreciate having this feeling

me and Wombat have originally started work on this update back in the October, with Anton joining us to work on the port shortly after and Silkersoft starting the work on the new soundtrack & sounds in February - which means we've been making it for 8 months!? right now, it really doesn't feel real to me that this much time have passed at all, but whenever i stop to think i realize that we've climbed a really huge mountain. it's a really cool mountain too

with this update, Mosa Lina is once again officially done! not in the sense that it will no longer be supported (far from it), but in the sense that it is, once again, a complete thing. Mosa Lina 2, if you will.
the only work that's currently planned is the things i've already mentioned, as well as the modding support (which i've been really really itching to get to, and now i'll finally be able to!!) - but it's something that i'll be working on at my own pace
and so now that it's done, we'll finally move on to other stuff. freed from the constraints of this game, we can now make up some different constraints to explore and follow

https://store.steampowered.com/app/3674270/FALLSTRUKTUR in fact, we've secretly already started to! - Wombat, me and Fynn Levy (you may know about him from the Director's Cut update notes) are working on FALLSTRUKTUR, which we hope to release soon
it's a small game where you're descending a structure and it has a very unique feel to it, where controls are really precise and yet you never feel quite in control, constantly playing tug of war with the physics just to keep your footing. it feels kinda Mosa Lina-core to me in many ways despite on the surface having little in common with Mosa Lina, which is a really good sign i feel

wow this is becoming a long one, sorry! the final thing i want to share is that as i've been experiencing more things, i've been finding more and more works (art, games, music - all the stuff like that) that feel to me like the people working on them have treated those works like they were making coolest thing ever, it's something i absolutely love to see
i think Mosa Lina **is** that coolest thing ever type of thing to me. i really hope it shows

we love you +1
<3
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