This patch is focused heavily on stability and crash fixes. Over the past day, I’ve been digging through tons of crash logs and soft lock reports -- huge thanks to everyone who sent them in. A large number of these issues seem to be tied to the game’s new multithreading behaviors, which were introduced to improve performance across modern hardware.
That said, the results were mixed: some players never encountered a single issue, while others ran into frequent crashes / soft-locks depending on their system. I believe I’ve resolved the majority of these problems, but just in case, I’ve also added a "Use Multithreading" option in the settings menu. This gives you the choice to fall back to the single-threaded version if needed.
If you still run into crashes or issues, feel free to:
- Email the crash log to [email protected]
- Post it in the Discord
- Or drop it in the Steam forums
If more issues arise expect more hot-fixes, I'm not stopping until this game is stable :)
Thanks!
- Brandon
🛠 Patch Notes
🔧 Stability & Crash Fixes
- Addressed many game crashes and soft locks tied to multithreading behavior.
- Improved collision batching logic to avoid rare frame-stall edge cases.
- Prevented certain null-reference issues during room transitions and projectile spawns.
- Many other tweaks related to threading communication
⚙️ New Setting
- Added "Use Multithreading" option to the Settings menu.
- When enabled (default), the game uses multiple CPU cores for better performance.
- When disabled, it falls back to the safer, single-threaded mode.
- Use this if you're encountering crashes or weird behavior on your machine.