Added:
- New turret targeting system! Target options are gained through biased sampling and chosen based on weighted values:

- Health – High-damage turrets aim for tankier enemies.
- Rotation – Fast-rotating turrets scan around for the best target; slow ones stick to what’s in front.
- Distance – Most turrets prefer nearby enemies, Minigun Turrets more so than artillery turrets.

- Health – High-damage turrets aim for tankier enemies.
Balance:
- Raids now reward 1 Energy Cycle per completed length (Short = 1, Medium = 2, Long = 3, Epic = 4).

- Room max counts raised:
- Asteroid Miner: 8 → 10
- Farm: 6 → 8
- Purifier: 6 → 8
- Refinery: 6 → 8
- Asteroid Miner: 8 → 10
- Encounter rate changes:
- Gold Bug: 15 → 20
- Tree Eater: 20 → 15
- Lightning Storm: 30 → 25
- Gold Bug: 15 → 20
- Lightning Storm damage reduced from 200 → 100
Changes:
- Build confirmation skip instructions now shown in the Rebind screen on "Selection Modifier".
- More secondary binding options on desktop.

- Infected enemies now appear even after completing the story.
- Report/Email buttons removed from Steam Deck UI.
- Steam Deck now defaults to gamepad controls.
- Click tutorial indicator now says “Press”.
- Orb and Drop Select now use separate bindings (both default to TAB).
Fixes:
- Extreme Raids stay active after restarting.
- Raid status updates correctly when switching profiles.
- Input glyphs are now displayed more consistently.
- Comms Hub shows correct max count.
- Secret rewards no longer spoil themselves in tooltips.
- Planet tooltips no loner displayed when over other UI.
- Extreme difficulty won’t auto-select when not unlocked.
- Inactive Growth sources won’t be reactivated if Growth is added mid-mission.
Thanks again for playing and sending in your thoughts. Your feedback shapes every patch. Keep it coming!