- Increased food cost for townsfolk: 15 -> 18
- Increased employment costs for townsfolk
- Reduced influence that efficiency has on mission rewards
- Reduced income scaling for farmers: 1.5x -> 1.25x
- Decreased shelf life of a handful of food items
- Wheat: 8m -> 7m
- Oats: 8m -> 7m
- Beans: 10m -> 7m
- Carrots: 8m -> 6m
- Reduced fertilizer crafting cost: 8 -> 5 rotten food
Performance Improvements:
- Worked on optimizing how the map is managed and loaded, there should be major improvements to load times especially for the larger map size.
- Fixed the frame drop that occurred when enabling the small building toggle
Misc Changes:
- Updated various text translations
Bug Fixes:
- Fixed an issue where the risk mod for children and elderly applied to all risks instead of just sickness
- Fixed the centering of tiles when the small building toggle is enabled
- Fixed the color of ships in build mode
- Fixed an issue where repairing items in the inventory would add materials instead of removing them
- Fixed an issue where the set language would be saved as an invalid value, causing errors
- Fixed an issue where effects weren't properly reset properly when unloading/loading a saved game
- Fixed rival criminal missions removing status when rejected (they now properly add status instead)
- Fixed the save preview only being translated when the main menu initially loads instead of whenever the language is changed
Balance Changes: