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Update 1.0.0.4

EBOLA VILLAGE · Community Announcements · May 22, 2025

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1) The game now has collectible cards.

2) Now the film about the game is also available on VK: https://vk.com/video-147487802_456239304 (for those who can't watch it on YouTube) the film has already collected more than a million views.

3) Flashlight at the beginning of the game: Now we start the game without a flashlight.

4) Footstep sounds: The sound of footsteps in the apartment has been completely reworked. Now the sounds of bare feet on the floor convey a more realistic sense of the character's presence in space, creating a more tense atmosphere.

5) Cemetery and gates: A serious bug related to the gates to the cemetery has been fixed. Previously, players encountered a situation where the gate could block them against the wall, making it impossible to continue the game. Now these gates function correctly, allowing free movement.

6) Ammo stack in the hut: The error with the automatic combination of ammo in the forester's hut has been fixed.

7) Achievement "Rank C": The problem with the achievement "Rank C", which previously dropped extremely rarely or did not appear at all, has been fixed. Now the achievement is available upon fulfilling the corresponding conditions, which increases the motivation of players.

8) Opening Church Doors: The mechanism for opening church doors has been optimized.

9) Cutscenes: All cutscenes have been thoroughly reviewed and updated. It is especially important to note that enemies no longer attack the protagonist during certain scenes, ensuring a smooth passage.

10) Werewolf Cutscene: A common error that caused the werewolf scene to play multiple times in a row has been fixed. Now this scene works correctly and only once.

11) Abandoned House Door: An issue with the door in the abandoned house, which could get stuck or open incorrectly, has been fixed. The door now functions without glitches, allowing for unhindered exploration of the house.

12) Interactive Items: The mechanism for interacting with various items in the game has been improved. Now most items can be picked up much more easily, without having to repeatedly try to interact with them.

13) Grammatical Errors: The game text has been checked and edited. Several grammatical errors have been removed, making the game more professional and understandable.

14) Collectible Doll: The collectible doll behind the locker has been made easier to access. It is now in a more convenient place and can be easily picked up, which contributes to the successful collection of all game artifacts.

15) Mansion Light Source: An additional light source has been added to the mansion. Now, when the key is sticking out of the door lock, it can be seen much better thanks to a bright lamp, which simplifies the gameplay.

16) Flashlight Functionality: The flashlight has been improved. Now it illuminates the space in front of the player at the character's eye level, which makes exploring dark areas much more effective.

17) Mixing Ingredients: Fixed a bug related to mixing two mints when one of them disappeared.

18) Chainsaw Boss: Improved the AI ​​of the Chainsaw Boss. His critical attack now works consistently, adding complexity and variety to the battle.

19. Flashlight Light: We have significantly reduced the intensity of the flashlight light, reducing its brightness by half. This change is aimed at creating more realistic lighting in dark areas of the game, which helps to enhance the atmosphere.

20. Hair Shadow: In previous versions, the character's shadow looked unnatural, creating the illusion of a bald hero. Now I have added a shadow from the hair, which makes the character visually more alive.

21. Door Handle Display: In the entrance, errors were noticed with the display of door handles, which caused visual distortions. I carefully worked out this problem and updated the models so that the door handles look correct.

22. Mid-air collisions in the hospital: I found and fixed a bug that caused a mid-air collision in one of the key locations — the hospital area. Now players can move freely and use weapons without interference.

23. Grandpa's basement and the box with a gear: In Grandpa's basement, a visual inconsistency was found, when a whole gear would accidentally end up in a box with parts instead of a part. This issue has been fixed, now the game only has the necessary part.

24. English localization: A flaw was found in the game's opening splash screen: the English text was partially Russian.

25. Minor fixes: In addition to the improvements listed, I made many other minor adjustments and optimizations.

These changes are aimed at improving the gameplay, eliminating technical flaws and increasing the overall level of immersion in the game world.
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