- Round breaktime will end early when both teams run out of repair energy
- Reboot success rates slightly lowered for both player and NPC
- Fixed a couple minor UI issues, such as mirrored text or incorrect bindings showing.
- The very first instance of a 'voting event' is now delayed by several days to reduce the amount of information overload for new players (only applicable to new games)
As always, I recommend playing the demo before buying the game to see if you like the unconventional gameplay. If you run into difficulties and want a few tips, I recommend the guide in the community section. https://steamcommunity.com/sharedfiles/filedetails/?id=3465247098
A big thanks to those that have supported the game, to those that wrote a steam review and/or those that came by my booth at PAX East!