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V31: Curses and Rebalancing!

RICE - Repetitive Indie Combat Experience™ · Community Announcements · May 02, 2025

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Greetings Dred- actually wait wrong game

Today we have a new ascension, along with a few cards to go with it!

Ascension: In-Jokes



Each stack of In-Jokes gives you the 'Cursed' card, increase damage to you by an extra 100%
If you're keen-eyed you might notice a new element, Curse.

Each stack of Curse gives you +7 damage. (As a reminder, paper cards count for 1/2 a stack)
Once you have a cursed card, other curses will start appearing in the level up screen!

New Cards: Curses



There are 3 generic curse cards that just increase your damage taken to various degrees (giving you curse stacks and effectively damage in exchange)
These 3 cards also let you qualify for curse medals appearing in the level up screen.


The Cursed Gem Medal! A big pay off for stacking a ton of curses.


Cursed Bronze, Silver and Gold tier medals, they can only show up mid-run and can't be bought.
In regards to Frail: if you were already at 0 Defence, negative defence will increase damage taken by a flat amount.

New Combination Card: Awesome Blow



Unlocked via getting 8 Knockbacks.
Some more knockback synergy, like most other combination cards, you can't buy this either.

QOL: Healthbars


Health bars are now only shown when an enemy is actually damaged to reduce clutter.

Shielded enemies now have an armour bar so you can actually track how much damage has been done to their armour!


Planets now show off their health too!

Rebalance: Piercing


Piercing is simply a generically good stat, virtually every weapon wants it, piercing is also really effective because +1 piercing can effectively double your damage output by letting you hit multiple targets.
So piercing is being nerfed quite heavily, however, as compensation, any projectile that kills an enemy will pierce that enemy, this will be a large buff to guns and other long cooldown high damage weapons. This is also an indirect buff to dev bias.


Rebalance: Contradictions Ascension


Contradictions now stacks up to x3!
Each stack of contradictions:

Contradictions still makes enemy explosions destroy your projectiles, but it also now prevents enemies from taking friendly fire from explosions.

Rebalance: Enemy Difficulty


Enemies were in sore need of a look at after the Wave/EXP changes.
To make it feel like a wave survival game, there are about four times the amount of enemies spawning now in the beginning, though the amount of enemies you get with each new planetoid destroyed scales slower.
The amount of enemies that spawn scaling on player level is also increased.
Enemy HP was lacking as well, even the worst builds could handily one-shot enemies, so enemies are quite a bit tankier now, though good and high damage builds shouldn't struggle at all, and you can still reach one-shot territory.

Changes:




Thanks for your patience, reading and playing!
See ya next time!
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