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Clonizer 1.0.4 Update

Clonizer · Community Announcements · April 29, 2025

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CLONPO returns with the deployment of Patch v1.0.4!



Hello, fellow Clonees!
This update brings a healthy batch of balance adjustments, bug fixes, new bug introducements, and player experience improvements, all guided by your feedback and the anonymous gameplay data we've received.

Here are some of the key insights that shaped this patch:

First-run win rate is 10%.
Ideally, we’d want this to be 0% (failure builds character!), but we know this is a turn-based game, and some players are going to be just very skilled. Overall, we’re satisfied with this number.

Win rate on the old “Normal” difficulty is 23%.
Not bad! But some players, especially those newer to roguelikes, expected a smoother ride. After all, it did say "Normal."
We believe that the problem wasn’t the difficulty itself, but how it was presented. So we moved the old normal to be the new hard, and added a new normal difficulty in-between.

C.E.P. level 1+ win rates were over 50%.
Very surprising! Once players got the hang of things, they seem to be beating it with ease. We’ll be tightening this up in future updates.
Meanwhile, shoutout to the first player to conquer C.E.P. level 20 with R&D, after just 28 runs!
But Logistics Level 20? Still untouched…

Most losses happened on the final boss mission.
This is expected to an extent, but we wanted the earlier planets to add more pressure—and also offer meaningful repair opportunities—to make that final showdown feel earned.

Patch Notes v1.0.4


Mechanics & Balance

Player Experience

Community Items

Bugfixes



And lastly, here are some of the biggest things we have in works for you!

Future Changes



Please let us know what you think of the changes and what would you like to see more in the comments below!

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