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Anniversary Patch 2.0.5 Augustus

Imperator: Rome · Community Announcements · April 24, 2025

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Avē!

My name is Erik Jakobsson, though most of you know me as Katten, and I work as a Community Programs Specialist for Grand Strategy Games here at Paradox. Together with several amazing team members, who I will list in the patch credits below, we have been working hard to get Patch 2.0.5 "Augustus" finalized and released in time for this year's anniversary.

I am happy to announce that it is now available for everyone!

A Few Quick Notes Before We Dive Into the Patch Notes​



While preparing for the launch this week, we discovered a few issues that we are actively investigating. We are planning to release a hotfix in the near future to address them. As always, we truly appreciate it when you report any bugs you find, so please continue doing so on the forums.


Special Steam Sale​



One more thing before I let you go. Starting right now and running until May 1st at 19:00 CEST, we are holding a custom sale on Steam. Which includes the highest discount ever for the base game and the Centurion Bundle!

If you have a friend who might be interested in joining your conquest adventures, now is a great time to get them onboard.

https://store.steampowered.com/bundle/20985/Imperator_Rome__Centurion_Bundle/
Steam Dynamic Bundle, discount may change if you own any of the items included. For new players the effective discount is 74% Off


https://store.steampowered.com/app/859580/Imperator_Rome/

Patch Notes​



Credits


Imperator: (Patch name not decided) (2.0.5)


Modders who supported the release




Below you will find the list of changes….

New Defines


BATTLE_COMMANDER_ESCAPE_CAPTURE




BATTLE_COMMANDER_CAPTURE_MARTIAL_CHECK




BATTLE_MIN_CASUALTIES_IMPACT




BATTLE_NO_POPULARITY_LOSS_IF_RATIO_AS_ATTACKER




BATTLE_NO_POPULARITY_LOSS_IF_RATIO_AS_DEFENDER




END_OF_COMBAT_STRENGTH_RATIO_MODIFIER




END_OF_COMBAT_MORALE_BOOST_MAX




MINIMUM_LOSS_RATIO_THRESHOLD_FOR_BATTLE_RESULT




OVERRUN_FACTOR_FOR_INITIAL_CHECK




TAG_LIMIT




These defines were previously hardcoded and inaccessible to be changed. They have now been exposed for you to play around with. The explanations for this are also present as comments in 00_defines.txt

New Effects


Scope: Character



set_can_inherit = bool


set_can_marry = bool



Scope: Country


allow_trade_goods = goods
disallow_trade_goods = goods


Trade goods can be found in common/trade_goods. A valid example is grain

call_omen = deity_category

Deity categories can be found in common/deity_categories. A valid example is economy

end_truce = country


start_character_interaction = { type = character_interaction, character = character }

Character interactions can be found in common/character_interactions. A valid example is adopt_to_family

Scope: CountryCulture



set_levy_template = template

Levy templates can be found in common/levy_templates. A valid example is levy_anatolian

Scope: Province



start_building_construction = building
cancel_building_construction = building


Buildings can be found in common\buildings. A valid example is fortress_building

change_climate = climate


Scope: War



war_score_value = { target = country, local_var = name }


New Triggers


Scope: Character



can_inherit = bool


can_marry = bool



Scope: Country



has_claim = province


is_trade_goods_allowed = goods

Trade goods can be found in common/trade_goods. A valid example is grain


Scope: Province



is_holy_site_of_deity = deity

Deities can be found in common/deities. A valid example is deity_alilat

is_holy_site_of_religion = religion

Religions can be found in common/religions. A valid example is roman_pantheon

General Modding






GUI





The Rest



AI




Multiplayer




Combat Simulator


Fixed up combat simulator crashes. Also enhanced functionality:


GUI




Other


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