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The Stone Of Madness Update 1.0.3 is live!

The Stone of Madness · Community Announcements · April 24, 2025

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Greetings, esteemed guests of this humble monastery.

Since the game came out, we have been following your feedback and comments, and identifying the points where we could improve our game. Patch 1.0.3 for The Stone of Madness includes a lot of those small changes, as well as updates to a few features added in our last patch, along with tons of fixes, polish,quality of life changes, and a full text review. We've also made some important changes to how the Sanity system works, as we felt difficulty was focused too much on the early stages of the campaign, and wanted to achieve a smoother balance during the whole playthrough.

Summary

Big changes
Keybinding and Control Remapping

We had to lock a few keyboard keys out of the input remapping options, in order to deploy the feature for patch 1.0.2. We are happy to announce the following keys are now available for remapping!

U - Character menu
I - Inventory menu
P - Codex menu
K - Revelations menu
J - Journal
R - Skill Selector
M - Monastery map
Direction Arrows - Vision cone selection

New spell slot for Agnes
We realized Agnes was too limited in her usage of magic, especially when trying to cast interesting spell combinations while possessing a Gargoyle. In order to address this, we decided to increase her spell limit to 4. The new slot will start empty, and can be customized after unlocking a fourth skill in her Revelations menu.

Sanity and Madness
The Night Actions available during Night Phase allow our players to keep the group sane even after through the obstacles they face during the day. We realized that Sanity made things a bit difficult at the beginning, but was easily contained once the party was completed, and players got the hang of how Night Actions work. In order to improve the difficulty curve, we have tweaked the sanity cost per day and the way it changes during the campaigns. In this way, the cost will not be as important at the beginning, but will increase as players progress through the story. The text shown at the end of each day will change accordingly to reflect this!

We have also increased the cost when playing in the Despair Mode difficulty setting. This mode now requires an expert managing of the team resources to keep the group sane, and is perfect for those that completed the game already and want to tackle the Madness lurking in the monastery head on.

New stuff!







Polishing & balance
NPC and objects



Other


Character Skills' changes

Items


UI and dialog changes


General


Cloister


The Cells


Laundry


Gate of St. Jerome


Wine Cellar


Refectorium


Inquisitor's office


Inmate Courtyards


Hall of Paintings


Library


Bug Fixes
Crashes & Freezes



Gameplay Logic & Progression


Visual & Camera Issues


UI & HUD


Controls & Input


Sound & Feedback


Phew! That was quite a lot of madness to ford through, but we somehow managed! Some of our team members might or might not be wearing bread buns as hats after this many words, but we love them anyway. As always, we're immensely grateful for your constant support and your valuable feedback. Join the community on Discord if you want to reach us!
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