We would like to inform you about the next update schedule.
■ Update
- Introduced a feature to check race prize details.
- Added an ON/OFF toggle for auto-equipped items.
- Adjusted the timing of the tutorial related to interactions.
- Adjusted the buff and debuff effects caused by perceived temperature changes.
- Adjusted light item consumption (e.g., torches) to occur only upon entering nighttime maps.
Increased boss reward quantities.
- Added text display for countdowns related to boss instant-kill attacks.

- Enabled key customization for movement controls (WASD and controller keys).

- Added a screen to check which stats have increased due to a bonus after a taming chance.

- Improved the visibility of status increases due to mutations.

- Added color variations for the top characters in the popularity poll (Tengu, Ren, Vampire).



■ Bug Fixes
- Added and corrected achievement-related text for various languages.
- Fixed an issue where background music (BGM) in rare desert fields would not stop when switching to normal BGM.
- Fixed a bug where some Arise characters would not get lost as intended.
- Fixed an issue where the museum’s BGM would stop after returning to the Arise list following a conversation event.
- Fixed a problem where pressing the Enter key allowed unintended confirmations during full army retreats, along with related bugs.
- Corrected a bug in the museum where Arise characters with day/night switchable animations would remain in their daytime form.
- Fixed a bug where filter settings would reset entirely after a breeding operation.
- Fixed an issue where trigger button inputs would still register even after releasing the button.
- Resolved a problem where achievements requiring legendary items were incorrectly set to rarity level 3 (common), and where workshop creations were not counted.
- Corrected the naming of “Allies” and “Smalit” in several languages.
- When obtaining the original color of a race prize, it will now be automatically locked.
Please continue to enjoy the world of Struggle F.O!
Struggle F.O Development Team