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Melvor Idle 2 - Coming Soon to Steam Early Access!

Melvor Idle · Community Announcements · April 23, 2025

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Over the last 5 and a half years, we have dedicated our time and energy to Melvor Idle in what’s been such an incredible ride. I went from learning how to make a simple idle game to becoming one of the top paid Idle games in the genre in the span of a few years, which wouldn’t have been possible without all of you, the incredible & dedicated community.

I went from working by myself in my spare time, to now working alongside a team of 3 other full-time passionate and dedicated individuals to make the best experience possible.

Today, I’m extremely excited to announce the next chapter in our story - Melvor Idle 2.

Releasing into Early Access on Steam soon!

Wishlist today and be the first to know when it releases!

https://store.steampowered.com/app/3218350/Melvor_Idle_2/

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What to expect in Melvor Idle 2?


Melvor Idle 2 is a direct sequel to Melvor Idle, with almost every single area upgraded or enhanced in some way when compared to the original.

We have taken everything we’ve learnt from Melvor Idle and cranked up the dial in hopes to create an experience that far surpasses the original. Melvor Idle 2 introduces brand new Skills, increases base game level caps, reworks existing Skills and completely updates the visual aesthetics to give a whole new look and feel.

I’ll go into detail about what to expect from the sequel.

What’s new in Melvor Idle 2?


Note 1: The below list details what the Full Release of Melvor Idle 2 will look like, after the Early Access period is finished.
Note 2: This information is taken from the Steam Store page and summarised for the purpose of this announcement.



Other Core Features of Melvor Idle 2



Quality of Life Enhancements


Here’s some information about what QoL to expect in Melvor Idle 2. This list is not everything, only some notable ones:

Technical & Platform Stuff



For those that want a Web Version - we do too. Unfortunately as of today, Godot with C# does not support web builds. We very much expect this to become a reality in time as the engine updates. When this happens, we'll get started on providing a compatible Web version.

Monetization


For those who have been around for a while, you will know that we have strict preferences & values as to how a game should be monetized (See: Melvor Idle).

For the sequel, this is not changing at all. Melvor Idle 2 will have a single cost for the base game, with large content expansions being released to support the game far into the future.

For Melvor Idle 2, we believe in fair and enjoyable gameplay for everyone. That’s why the game will contain no microtransactions. Every player experiences the full base game without needing to spend extra money, ensuring a level playing field where progress and success are earned purely through your efforts.

How much will Melvor Idle 2 cost?


$14.99 USD

This price will remain the same upon full release.

Expansions


Following in the footsteps of Melvor Idle, we will be releasing regular massive expansions after full release to continue supporting the game for as long as possible.

The current plan for Expansions are as follows (How it works will be detailed at a later date):

We do not have a possible price for Expansions at this stage (Let’s get to full release first!).

Free Content Updates


After full release, we also have plans to release smaller content updates for free to everyone. As Expansions can take some time to develop and release, filling the time gap with new fresh content for everyone is something we'd like to achieve.

Why we decided on Singleplayer instead of Multiplayer


In the concepting phase for Melvor Idle 2, I researched the possibility of turning Melvor Idle 2 into a full multiplayer experience. That idea was ultimately scrapped in favour of retaining the core singleplayer experience found in the original.

To put it short - our preferred monetization strategy does not work for a multiplayer product. Introducing Multiplayer increases server & staff costs tenfold, increases staff requirements (server, moderation & anti-cheat), and puts a focus on “we need to meet this month’s costs” rather than “how do we make the next expansion amazing”. This means the game would need to have subscriptions, microtransactions, cosmetics, or some other form of continuous income.

On top of that, a multiplayer experience is simply not what Melvor Idle is about. We created a game where people can play and enjoy it at their own pace, rather than be constantly reminded of how far behind you are to those who started before you.

There’s plenty of great multiplayer Idle games out there with their unique spin on the genre. We will remain focused on creating the best singleplayer experience possible.

Localization Plans


We love our international audience, and you are an important (and also large!) part of our dedicated community. We've reached far across the globe into many countries I never expected, and I appreciate every single one of you that has joined us on this journey.

This section is to provide information on how we will support multiple languages for Melvor Idle 2.

Early Access will only support English (Officially)


Due to the ever-changing and fast-paced environment of Early Access, we will only be supporting English as the official language during this period.

Localizing content can take up to 8 weeks depending on how many changes there are. We have plans to update the game in early access on the regular, so adding language support is not viable and would only delay content or changes even more. This is the same process we followed with Melvor Idle during Early Access.

Official Localization near Full Release


As we near Full Release, we will implement official support for multiple languages. The languages that will be supported will closely resemble the ones that Melvor Idle currently supports.

Community Language Packs via Mod Manager


Something new to Melvor Idle 2 - we have plans to directly support community language packs that can be downloaded via the Mod Manager.

If there’s a language we do not officially support yet, the community will be able to create their own and upload it to our Mod Manager. This will be made available during Early Access as a feature of the mod manager.

Note that this will not replace official localization. Any official languages we support will be translated by a 3rd party and checked for quality prior to being officially added.

The Plan Moving Forward - News & Playtesting


This section details how you will learn more about the game, and how/when you may be able to dig in and get your hands dirty.

Patreon


Starting in the next week or so, we will begin posting regular news posts to Patreon (every 1-2 weeks) detailing many aspects of the game, and what the team has been up to since the last post.

Those who sign up to at least the Supporter tier will be able to see exactly where we are at with development in real time, and provide any and all feedback/suggestions while we work towards our Early Access Launch.

On top of this, the Elite Supporter Patreon tier and above will soon gain access to the current Alpha version of the game (via Steam). You will be able to play the game in its current state, provide feedback and suggestions, and help us make the best experience possible.

You can sign up to our Patreon here: https://www.patreon.com/melvoridle

Free Playtesting via Steam


Those who do not wish to sign up to Patreon can look forward to free playtesting via Steam. Every few months, we will open the flood gates for everyone to come play the game in its current state for a limited time in an effort to get as much community feedback as possible before we launch in Early Access.

The idea behind the playtests is to ensure we can listen to everyone, and adjust based on the feedback we receive. We want to work alongside you all to create one of the best singleplayer idle games possible.

Playtesting will come with Surveys and News Posts to ensure we are gathering any and all feedback possible.

Steam Next Fest


Right before we release into Early Access, we will participate in Steam Next Fest. We are only allowed to participate in one, so it will be whichever one comes before our potential release date.

Public Newsposts


Every month or so, we will post an update for everyone detailing what has been achieved since we last spoke to you. These will be summarised from the regular update posts that Patreon receives detailing updates, progress, reworks, and adjustments based on feedback.

You can follow our news posts on the official news website: https://news.melvoridle.com/

Also available on our socials:

When will Melvor Idle 2 release in Early Access?


At this stage, we do not have an ETA. When we have one, we will make an announcement.

The Next Steps


Stay tuned for more information about Melvor Idle 2 as development progresses!

- Malcs
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