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Update Notice (April 21, 2025) Current Time: Monday, April 21, 2025

Echoes of Yi : Samsara · Community Announcements · April 21, 2025

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Update Highlights
1. UI Optimization
• Added G-key Potion Count Display to improve inventory management clarity.
2. Bug Fixes
• Fixed an issue where the Tomb Guardian could push players outside the map boundaries.
• Resolved dialogue freeze during interactions with Mountain Sage.
3. Boss Adjustments
• Red Lotus Inferno Buddha (Difficulty Rebalance):
• Removed the disappearing teleportation skill to reduce frustration.
• Increased Block Gauge rewards and enhanced execution damage for combat fluidity.
• Wuchang Terrain Adjustments:
• Smoothed terrain layout and reduced probability of phase 2 clone spawns.
4. Level Design Improvements
• Optimized pathing at the collapsed city wall scaffolding in Chapter 1.
• Adjusted collision detection for volumetric clouds to mitigate frame rate drops.
5. Achievement System Tweaks
• Revamped achievement logic for:
• Mountain Sage's Slayer (kill conditions).
• Xiao Hong's Redemption (rescue/kill outcomes).
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Key Takeaways
• Combat & Balance: Focus on streamlining high-difficulty encounters (e.g., Red Lotus Buddha) while rewarding defensive playstyles.
• Exploration & Progression: Smoother level navigation and reduced RNG elements (e.g., Wuchang clones).
• Technical Polish: Targeted fixes for performance bottlenecks and progression blockers.
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Thank you for your continued support and feedback!
Follow our official channels for real-time updates.
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Translation Notes
1. Consistency:
• Retained original boss names (e.g., "Wuchang," "Mountain Sage") to align with in-game lore.
• "Execution damage" contextualized for action-RPG mechanics.
2. Technical Localization:
• Terms like "volumetric clouds" and "frame rate drops" standardize technical descriptions.
3. Player-Centric Tone:
• Structured updates to highlight gameplay impact (e.g., "reduced frustration," "mitigate RNG").
4. Formatting:
• Merged related entries (e.g., achievements) for readability while adhering to the 5-point limit per section.
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