Read the original on Steam ↗An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:
Additions
Added enhanced support for offline solo play, enabled by selecting "1" for max. players in the "Create Server" dialog
Fixes
Fixed an issue with runner behavior, where they would unintentionally steer faster and catch players (this patch has been applied in an earlier hotfix for 1.14.1)
Fixed decal overflow on round restarts, causing bullet holes and blood splatter etc. to disappear on certain maps
Fixed NPCs being invulnerable while frozen
Fixed sniper scope overlay not always hiding when the game suffers from network packet loss
Changes for mappers and modders
Added entity "point_worldtext", displays a text message oriented in the world, at its origin
Fixed cvar "sv_freeze_zombies_on_spawn" being forcefully set during extraction, which could invalidate rulesets
Fixed improper filtering behavior on entity "filter_activator_name"
Fixed rare crash when equipped "item_custom" collides with a moving prop door
Fixed static decals erroneously respawning on round restart and eventually overflowing the decal limit, dynamic decals with a targetname remain unchanged
Fixed zombies targeting players instead of "npc_bullseye" entities that obstruct their attacks
FMOD: Fixed sound files packed by maps not being precached and becoming inaudible when client joins a server
Ruleset: Added "Include" keyword for scripts
VScript: Added CBaseAnimating functions GetModelScale(), and SetModelScale()
VScript: Added CNavMesh functions FindNavAreaAlongRay(), GetAreasWithAttributes(), GetNavAreasOverlappingEntityExtent(), GetObstructingEntities(), and NavAreaTravelDistance()
VScript: Added CNMRiH_Player functions IsInBarricadingMode(), and IsPlacingBoard()
VScript: Added CPointWorldText bindings
VScript: CNavMesh function GetNavAreasFromBuildPath(startArea, goalArea, goalPos ...) now accepts null parameter for "goalArea", to compute a path as close as possible to "goalPos"
VScript: Optimized CConvars functions, getting values is now more efficient for cvars registered by scripts and rulesets
Changes for server admins
Added ability to ban items via cvars:
Added cvar "sv_ban_items", a list of banned item entity names with ',' delimiter, e.g. "sv_ban_items me_fubar,exp_tnt,item_pills"
Added cvar "sv_ban_items_on_entities", apply item ban list to loose entities (such as items placed by mappers)
Added cvar "sv_ban_items_on_random_spawners", apply item ban list to random spawners
Added cvar "sv_ban_items_on_supplies", apply item ban list to supply crates
Added cvar "sv_ban_items_override", additional ruleset validated ban list for use with maps, scripts etc.
Added first batch of "legacy cvars", in effort to allow servers to rollback changes that may affect their community playstyle (zombie behavior cvars were shipped earlier in 1.14.1)
Added cvar "sv_barricade_sounds", play impact sounds when boards get damaged
Added cvar "sv_bow_fix_wallbang", fix being able to shoot through walls with a bow
Added cvar "sv_bullet_impulse", turns on bullet impulse, which results in more visible ragdoll knockbacks based on ammo type
Added cvar "sv_cancel_throw_drop", fixes a glitch where player could hold drop key to store throw charge after holster
Added cvar "sv_chainsaw_fix_charge_glitch", fixes a bug where chainsaw can be charged to deal extra damage
Added cvar "sv_chainsaw_fix_use_entity_glitch", fixes a bug where chainsaw has infinite fuel while using something e.g. supply crate
Added cvar "sv_dropallammo", allow dropping all ammo by right clicking in the radial wheel
Added cvar "sv_etool_allow_shove_during_switch", allow players to shove while switching e-tool mode
Added cvar "sv_extinguisher_use_distance", how close to a progress trigger player must be with a fire extinguisher in order to use it
Added cvar "sv_flame_legacy", legacy tracking for flame kills (pre-v1.12.3)
Added cvar "sv_flare_gun_apply_radius_damage", projectile generates a small explosion that affects props, windows, players/NPCs and so on
Added cvar "sv_flare_gun_fix_oob_supply_drop", crates drop on player position to avoid out of bounds
Added cvar "sv_flare_gun_passthrough_glass", projectile passes through glass and won't explode on contact
Added cvar "sv_flare_gun_passthrough_player", projectile passes through players when friendly fire is off
Added cvar "sv_grenade_angular_impulse_max", apply forces to make grenades spin after throwing
Added cvar "sv_grenade_angular_impulse_min", same as above
Added cvar "sv_grenade_infect_bypass", infected players dying by explosion won't turn