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Vote for 0.6.X Features!!
Read the original on Steam ↗Now that we are a few weeks past the Steam launch, we are entering the next phase of The Bibites roadmap, version 0.7!!!! We are FINALLY working on implementing the innovative BIOME algorithm, a complete rework of the underlying bibites framework that will allow for more exciting and emergent behaviors and will serve as a foundation as we incorporate future system reworks such as to vision, digestion and reproduction (sex update). BIOME will be built with the new highly performant, Unity ECS/DOTS technology stack (multi-threading by default) which could increase performance by 10-20x. We are very excited for these features and work on them has already begun.
That being said, 0.7 requires a lot of background rework that will not be conducive to public releases. So, in order to make sure we are providing our community with fresh content over the next year, we will be releasing "Community Selected" features in 2-3month cycles on the 0.6 branch. With assistance from our Patreon community, we have generated a list of 10 features that could be added in the next 0.6.X update. (See poll link above)
The top feature will be added in the next public release along with some others already requested by our Patreon such as programmable settings(seasons), bibite corpses, radiation towers and more. Check out our Trello board for more details on what's to come.
Don't worry if your favorites aren't selected this time around! We will recast the vote right after the next public release.
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This announcement was written and published by the developers/publisher of The Bibites: Digital Life on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.