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Cast Out Colony goes v1.0!

Cast Out Colony · Community Announcements · March 03, 2025

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Hey there! Nathan the Game Dev here!

We have FINALLY reached v1.0! Very proud of the team's hard work to reach this point, and very thankful for all of you that have been following along in the journey with us!

Let's get to all the changes and additions in v1.0!

V1.0 Patch Notes



— CHARACTERS —


New Character - BUCK & WILD! You voted, we delivered! Buck & Wild joins the character roster!

More about Buck & Wild:


ROXY - Now starts with +30% Knockback in addition to previous Perks.
QUEEN BEATRICE - Now starts with 2 Cast Outs in addition to previous Perks.

New Stat - Boss Damage! Increasing this stat will allow you to do additional damage to bosses. This also stacks with your overall damage stat to all enemies.


— SKILLS —



NEW ACTIVE SKILL - Lasso


NEW PASSIVE SKILL - Bounty Hunter


NEW PASSIVE SKILL - Revenge


NEW MYSTIC SKILL - Hogtie


NEW MYSTIC SKILL - Sonic Boom and Scurry now combine to create Thunderstorm.
NEW MYSTIC SKILL - Decoy and Flower Coins(Passive Skill) now combine to create Explosive Decoy.
NEW MYSTIC SKILL - Zapper and Repel now combine to create Zappier.
NEW MYSTIC SKILL - Life Seed and Molt now combine to create Tree of Life.

Acid Spray’s projectile size increased by 66%
Acid Spray base damage increments increased by 5 on levels 2, 4, 7, and 9.

Stomp will no longer erase pick up items on the map. Instead, it will now have a small chance to pull in items.
Exterminate cooldown increased from 45s → 60s.

The following Mystic Skill combinations have been changed:


— ENEMIES —



Enemies will no longer have their stun state refreshed if hit with a stun ability when already in the stunned state. Additionally, enemies will have a slight cooldown of 3 seconds (10 seconds for bosses) where they cannot be stunned again after the stun state has worn off.

New Enemy! Explosive Venus Fly Trap - These stagnant enemies will trigger an explosion when in the nearby area. Don’t get caught in the explosion!

– COMPANIONS –



The first Companion slot is unlocked by default.

Fixed an issue where the Companion select screen would not appear if Capt. Watchington & Crew were the only Companions built on the map.

Fixed an issue where Flealix and Capt. Watchington & Crew would have to be selected multiple times if previously selected when exiting the Player’s House menu.

– COLONY –



Optimized Colony saving to create small files sizes. Due to this, all Colonies will be resetting now the Early Access has ended. However, during our playtest, we were able to regain locked buildings (and skills) in a few runs. Sorry for this inconvenience, but the game will run smoother now and create much smaller file sizes for players.

Due to popular demand, dashing has been reactivated in the colony!

Adjusted the follow clean up items when colony is first generated:
Number of Bottle Caps increase from 10 → 15
Number of small rocks decreased from 400 → 300
Number of weeds decreased from 400 → 300

Fixed an issue where talking to NPCs with multiple lines after already speaking with them would softlock the game.

— Arenas —


New Arena! Crystal Cave - This donut shaped arena provides a new gameplay experience!

Maple Ruins:


Maple Ruins unlock cost decrease from 5000 → 4000
Happy Lil Forest unlock cost increased from 5000 → 5500
Hollowed Haven unlock cost increased from 5000 → 7000

NEW PICKUP ITEM - Mega Heart - Acorn Trees have an extremely rare chance to drop a Mega Heart, which heals the player for 50HP on pickup.

The following pickup item weights have changed:
Single Flower Coin - 57 → 50
10 Flower Coins - 9 → 25
25 Flower Coins - 5 → 15
100 Flower Coins 2 → 7.5
Reroll - 3 → 5
Zapper - 1 → 2

– UI Changes –


Reroll and Cast Out on the upgrade menu have been changed to button inputs.
If the Skill Tree is built in the colony, the player will be able to toggle the Mystic Menu in an Arena.

Banishing Blow portraits have been updated for Roxy, Mighty Green, Cid, and Queen Beatrice.

Various UI Visual Changes
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