New Levels:
- Level 0 (Chud’s Basement) acts as a quick tutorial to get you started
- Level 14 (The Badlands) is a brand-new gauntlet featuring the GOAT BadlandsChugs
- Level 15 (Brim) is the definitive, final level of the game
- A new post-game world, the Endless Soyscape, has been added with an endlessly-scaling wave system and most weapons in the game. See how far you can get!
New Weapons:
- Fatal Thrembosis, shoots out a demonic aoe burst in a triangle
- Pacifier MK Ultra, a devilish upgrade to the Pacifier gun
- Das Boot, an overcharged sproke-shooter that charges up before firing in giant bursts
- Quarterly Bonus, increases health gained from eating bugs and gives Chud contact damage
- Experiment 109…?
Weapon Changes:
- Improved movement & visuals for Sproke
- Squirrel & Ancient Squirrel damage now better scales with its levels
- Improved contact damage of Soygirl in Soytham
- Increased range & improved visuals of Fauxgems
- Improved visual feedback for swords, trails are less buggy
Level Changes:
- Pruned grindy waves from Levels 1-5 and added more enjoyable wavesets
- Levels 1, 2, and 3 have new enemies
- Added a wave to Level Ϫ (for a total of Ϫ waves...)
- Level 6 (Diphenhydramine) received some visual improvements alongside some gameplay changes, giving you only one option per-level
- Some worlds received more visual polish
- The Fallen West now uses Girlbossania instead of Goondoom
UI Changes & Optimizations:
- Improved item displays in the Level Up screen
- Alternate item screen for Diphenhydramine
- Improvements for UI ordering in Diphenhydramine
- Duplicate items do not show up, some worlds have alternate amounts of upgrades selectable
- Tweaks to the death screen
- Fixed positions of enemy health bars
- All enemy projectiles now use object pooling
- All EXP now use object pooling
- Optimized enemy targeting for weapons
And of course, there are multiple brand new achievements to go along with the new content! Thanks to everyone who played the game and never forget, it's great to be goon.
