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Wallpaper Engine 2.6 - New Effects, Clipping Masks, Rope Physics & Bug Fixes

Wallpaper Engine · Community Announcements · February 10, 2025

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Hey everyone,

Wallpaper Engine 2.6 comes with several new features for the wallpaper editor, the update also fixes some bugs and improves compatibility with Windows 11 24H2.

Clipping Masks for Puppet Warp Animations


Clipping masks are a useful tool to implement certain animations which were not easily possible previously. With clipping masks, you can define certain areas of a puppet model which only become visible when they are hovering over the area that you have defined. This can be used to implement some unique effects and is especially useful for creating the appearance of animated shadows or shading on an object.

Self-shadowing example achieved with a clipping mask

To learn more about how to utilize clipping masks, take a look at our designer documentation.

New Editor Effects


We have also added four new effects which you can apply to image layers in the editor. As always, effects can be used in more than just one way and we are looking forward to some creative uses of these effects.






Shimmer
A recurring line of light moving across your image.
Water Caustics
Mimics light rays reflecting off of water.






Glitter
Bright spots of light which appear briefly.

Cloud Motion
A new option to simulate cloud movements.

Rope Physics Simulation


Another feature we have added is a new rope physics simulation for puppet warp animations. The new rope physics can also be used with a new global wind setting, allowing you to create objects that appear to be dangling in the wind. To learn more about this feature, see the Rope Physics with a kinematic chain section on the following page of our designer docs:
Please note that this feature is not to be confused with the old Simple Rope Physics guide which is also outlined on the same page.



Texture Variants


A relatively common feature which users like to implement is to offer multiple designs for individual wallpaper elements. However, this is often done by duplicating layers which is a pretty inefficient way to approach this problem. With the new texture variants feature, you can define multiple textures for the same image layer, as long as the textures all have the same dimensions. Users can then choose their favorite texture through user properties. This allows for efficient loading and unloading of textures and keeps the editor project in a clean state.

The feature is the right choice for you if you want to replace the look and feel of certain wallpaper elements (such as characters, objects or even entire background layers) but retain all effects, scripts and customizations on the layer. In our very simple example below, we are changing the apple from a red texture to a green texture. In a more realistic scenario, you could also think of this as a character changing their entire set of clothes or the background scenery changing.

You can also easily add new elements to a texture by using the alpha-blending feature which we showcase by adding a price tag to the apple.

Take a look at our full changelog to get an overview of all additions, changes and bug fixes:

Changelog


Additions & Changes


Bug Fixes



Wallpaper Engine - Android Update



The Android update is being processed by all app stores. Please note that mobile app stores tend to release updates with a significant delay, so it might take a few days for the update to be accepted and finally reach you.

If you have installed the APK file directly, you can grab the latest APK on our website right now:

Download the latest version of Wallpaper Engine on Android

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