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Patch note #9
Read the original on Steam ↗- Graphic improvements to some levels
- Adjusted collision detection of player's long-range attacks with walls
- Recovery items now fall more slowly
- Fixed an issue where jumping on mushrooms and landing on an aerial scaffold while receiving a reward for clearing a stage would cause the screen to go haywire.
- Fixed an issue where zombies would fall under scaffolding when summoned by the Goblin Banker style skill
- Fixed an issue where souls would fall down when destroying some enemies with aerial scaffolding
- Fixed a bug that caused Killer Rabbit to warp into walls
- Fixed a bug that caused damage notations on critical hits to Alice and Burn Girl in the crate to be white.
- Fixed stun and rollover behavior of flying enemies
- Fixed a bug that caused falling enemies to fall off screen if they were killed during a falling attack.
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