Fantastic :)
Wow a new update, the last one was only 82 days ago, well as you can see I've been working during those 82 days, and I've put together this update of various things I've changed while working on Chapter 2, speaking of...
THIS UPDATE DOES NOT INCLUDE CHAPTER 2 CONTENT
that will come as a bigger update sometime in the coming monthsPatch Notes
General Changes
- Overhauled UI
- Guns now relieve heat faster when holding a different gun
- Edited the geometry in the third room in Up Close and Personal
- Sped up player bullets
- Modified Dashing
- Long Dashes now cost two dashes (can go into the negative)
- Dashing now removes player gravity for a short time
- Dashing from any direction now yields the same speed
- Long Dashes now cost two dashes (can go into the negative)
- Completed rooms now stay completed on respawn
- Music now persists on death/restart
- Minigun heat now gets reset on pickup
- Basic Enemies now detect the player based on distance
- Paused audio and muffled music when pausing
Bug Fixes
- Fixed various geometry and visual problems in the chapter 1 escape sequence
Additions
- Added an effect when completing rooms
- Added Sandbox (beta)
- Added hard damage
- Added THE MAN
That's all the patch notes for this update. As usual any bugs and glitches found I would be happy to see them mentioned in the "Bugs and Glitches" discussion post, other than that just stay tuned for chapter 2 and...