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The Story Update + Creo's Exit from Early Access!

Creo God Simulator · Community Announcements · January 23, 2025

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A New Era for Creo God Simulator





Hello Creostriders! I hope you all have been having a great time growing your cities, gaining powers, and smiting some villagers.

I cannot express the excitement that I feel to share with you—and the tens of thousands of other Creostriders around the world—the news that Creo God Simulator has exited Steam Early Access! After years of development, feedback from gamers like you, late-night programming, and the occasional full game redesign, I believe Creo is finally at the point where I'm comfortable leaving Early Access. With this new exit from Early Access, Creo God Simulator will now cost US $9.99 to purchase.

This major event in Creo's life comes along with another significant component - the Story Update. The new Story Update is by far the largest update Creo has ever received in one go: this update adds the new quests system, which includes 16 new story quests, in addition to various procedural quests, which will challenge and reward even the lowliest Creostrider. It also adds a new lore and archaeology system, new building mechanics, and even a new tornado disaster! I'll go over these and other updates in detail below.

These exciting developments are part of a much larger vision for our little game, which I'll be going over in a detailed roadmap post here in the next few days. Suffice it to say that in the upcoming phases of development for Creo God Simulator, there will be:



Important Note for Existing Creo God Simulator Owners



Though all these updates can feel a bit overwhelming, I do want to clarify something for those faithful Creostriders among you who have already purchased or downloaded the free version of Creo God Simulator: you will get to keep the game—no need to repurchase. I deeply appreciate the support you loyal gamers have shown me and my game over the years, and I'm excited to continue working on the next stage of Creo God Simulator to provide you and all the new Creostriders with regular updates, content, and lore!

Now, let's continue to learn more about what the new Story Update has to offer!




Tne Quest and Dialog System





With all of the previous updates, I've always felt that the game was missing what I felt mattered most of all—the story. Every world needs to have it's why and it's how, and our world of Creo is no exception. With this in mind, for the Story Update, I set out to build that world and to do so in a way that made sense gameplay-wise, while also being interesting. The result was the new quest and dialog system.

Though it was a pretty significant challenge to get the system built out and to get all the lore written, this update includes a story system which I believe sets a good foundational piece of how lore will be delivered in-game. Quest missions will challenge you to perform an objective or grow to a certain point, while scripted events will introduce new mechanics and lore elements as well.

This update also introduces a new archaeology system—which I'll discuss in detail below—and a new ancient artifact collection system which will help you learn more about Creo's ancient and mysterious past.

This update adds 16 new story quests, in addition to 3 procedural quest types, all of which should add several hours of gameplay. I already have created many additional story quests and procedural quest types, which I'll be adding in as time goes by.




The Archaeology System: Discover Creo's Mysterious Past





Personal Record - 02: Entry from a Soldier’s Personal Diary Regarding the Corruption


Every night, I stand upon this tower defending our village. The hate and fear that dwell in the hearts of men gather in the shadows, far from the lights of our torches and homes. When the ringshine and starlight are the only things illuminating the forest, I can see them gathering within.

Almost every night, they attack our town, only to be beaten back and destroyed once again the following night. These accursed shapes of sharp stone come in all varieties, with unique and dangerous weapons, claws, and teeth. We sharpen our blades every day, only to dull them again in the night. Perhaps, we should change our hearts rather than develop new weapons.


The record above is just one of many different pieces of ancient writing you'll discover written on willpower fragments scattered around the world of Creo! The new archaeology system introduces the museum and archaeology archive, which you can use to collect and review many of the ancient willpower fragments you find.



I've created four categories of ancient records as seen above:


  1. Natural Science
  2. Literature and Poetry
  3. History
  4. Personal Records

I plan on expanding the lore with regular updates and I have a very clear vision for what I want the history and lore of Creo to be. Please know that there will be a rhyme and reason to the major mechanics of this unique and mysterious world!




All the Other Juicy Additions to the Story Update



Describing each additional piece of this update would make this post unbearably long, and to save you the headache of having to read that far, I've decided to go over two more additions that I consider noteworthy.

The New Tornado Disaster





Stay away from windows and find shelter - tornadoes have arrived! Creo's newest disaster is as dangerous as it is impressive. Be warned, there is currently no defense against tornadoes in Creo, but fortunately, they wander randomly around the world, and have a chance to never reach your city. However, it's not a bad idea to have your repair shops fully staffed, just in case...

The Hedge Wall Tool





Now, it's easier than ever to beautify your city, whether that's decorating a new garden, lining a new avenue, or simply drawing property lines for your villagers' homes! The new hedge wall tool is unlocked with the "Basic Landscaping" inspiration and allows you to place hedge walls using the same system as road placement. This new system will be expanded to include stone walls, fences, and other decorations in future updates.




What's Next for Creo?





Though I'm certainly very excited to share Creo's newest updates and improvements with you, I recognize that there's still lots of work to do and improvements to make. As mentioned at the beginning of this post, I plan on releasing a detailed roadmap post soon, which will describe the vision I have for Creo's next updates and what you can expect as a player and supporter.

As always, I want to share how deeply I appreciate the support all of you Creostriders have given me over the last few years—all of the feedback, bug reports, and suggestions for improvement. Creo is what it is today because of you and the insights you give me, so please, continue to share your thoughts and suggestions right here in our Steam community.

It's been a long journey to get here—I've put so much of myself into my little game, and I'm moved to see it be what it is today. Thank you for joining me as I've been building the world of Creo and bringing my vision to life—I'm happy that I get to share my world with you.

Onward Creostriders, onward.

- Esteban






Creo Changelog for the Story Update

- 01/23/2024

IMPORTANT NOTE: This update may cause bugs and issues if playing saves from previous versions of Creo God Simulator. Please create a new city using this version in order to experience the complete story experience.

Big Changes





Small Changes





Bug Fixes




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