Here we are again with another small batch of fixes. As I start working on another project, I’ll continue integrating minor fixes as players report issues. However, I won’t push updates weekly unless there are enough bugs to keep me busy.
Bug Fixes:
- Fixed pan music location to match the character.
- Resolved the issue where the menu didn’t open on the first game launch (no idea what happened there!).
- Fixed picker AI looping while grabbing something when the pantry is full and added small improvements.
- Fixed multiple farm growth and prevented farmers from planting immediately after harvesting (they now usually wait a day, simulating a basic crop rotation).
- Fixed the fire hand power, which was no longer working.
- Fixed the repair power so that buildings set on fire no longer retain the "on-fire" texture after being repaired.
- Made small performance improvements by adding a resource cache for characters to find the closest resource more efficiently.
- Fixed a looping issue where characters occasionally got stuck while grabbing objects.
- Added small navmesh obstacles around the starting altar to reduce accidents where villagers set themselves on fire.
As always, don’t hesitate to contact me with your feedback!