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Happy New Year and Patch 3.15!
Read the original on Steam ↗- Improve loading times into maps.
BUGFIXES
- Fixed ghouler sliding
- Fixed dropship issue which can leave players invisible
- Fixed Client animations through the game
- Fixed client side issues with door kicking/meleeing/entering and exiting ubas
- Fix Ker and hellspawn leaving there burrow particle visible
- Fix marine being stuck in dead state after excecution
- Fixed UBAS not being targeted by specific stuff (like turrets)
- Fix issue of player becoming invisible on exiting vehicle
- Fixed deployable hunter and fluffy
- Fix fuel depots not working properly
- Fix engineer and turret
- Fix followers and being revivied (when player in vehicle)
- Fix interactable O button not working porperly
- Fix UBAS cooldown timer not working properly
- Allow burning on biomass
- Fix for secondary mission not always rewarding players
- Fix civilians not dropping powercells on rescue mission
- Small fixes on weapon mods
- Fixed artillery AOE
- Fix for weapon workbench showing equipped number of modules
- Fix for bots loadoud after map load
- Surge skill fix
- Fix ammo mods not using correct flashes for muzzle
- Fix deployable fluffy and hunter
- A lot of tiny bugfixes and mapfixes
MISSIONS
- Removed untargetable enemy dropship from certain missions
- Small fixes for wave timers
- Campaign hordes are not instant anymore(gives more time late game)
MORE ON STEAMCOZYRed Solstice 2: Survivors
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This announcement was written and published by the developers/publisher of Red Solstice 2: Survivors on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.