When that is done, we'll properly test it and go live with it in Early Access.
In this progress visualization you can roughly see where it's at:

For the act 1 release we also need the "Finishing" bar about 1/3 filled (that is the testing, making a trailer - which is required - and maybe localisation).
To not miss the release of Supraworld, wishlist now:
https://store.steampowered.com/app/1869290/Supraworld/
The other 3 acts will progress much quicker than the first, because the code fundamentals of the game are basically there now.
The detailed plans for the acts are done for a long time; the level design execution of these plans is not such a big deal now that our tools are finally in place.
You can tell we've upgraded to be a AAAA studio because you can pick an edition:

If you want to talk with us, get some sneak peaks sometimes or engage with other Supraland fans, join our discord:
https://discord.gg/jjuQ5nqXw2
If you like this post, you shorten the development time by 1 minute. A dislike adds 1 hour of extra time.
- David