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Features & Quality Update!

Cloudbuilt · Community Announcements · December 27, 2024

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New Features


In addition to new language support, we’ve also added two significant improvements for those who continue playing beyond simply beating the game once.

New Language Support


We’re excited to announce that Cloudbuilt now offers full support for Simplified Chinese, thanks to the incredible help of JACKIEXIA! This update makes the game more accessible to Chinese-speaking players, providing a smoother and more inclusive experience. The new language option applies to menus, interfaces, and story text, making the game easier to navigate and enjoy.

How to Select Your Language


A Call Out to the Community


A huge thank you to JACKIEXIA for making this possible. We’re incredibly grateful for his dedication and time.
If you’d like to help translate Cloudbuilt into other languages or refine existing translations, please reach out! Your contributions make the game better for players worldwide, and we truly appreciate your support.

Profiles


You can now have three simultaneous profiles, allowing you to start a new run from the beginning without losing progress on your previous ones. This is especially handy if you’re aiming for additional skins or achievements. Since the game wasn’t originally designed for multiple profiles, it took some workarounds to implement, but in our tests everything appears stable. If you encounter issues, let us know!


Level Select Details View


We’ve revamped the level select overview feature in Competitive Mode:

(As part of this update, we also tweaked some instructions text at the bottom of the Level Select screen to be more useful and less distracting. Additionally we managed to remove a 1 frame lag we had on some UI elements when the camera moves, making the menu feel more responsive.)

Smaller Updates


Asynchronous Texture Loading


We fixed a bug where the asynchronous texture loader sometimes failed to generate a new texture handle when creating texture resources to swap between levels or after certain setting changes. This could lead to reusing an existing handle and overwriting its contents, causing unexpected visuals in various places. Like in UI elements, shadow hatching textures, and similar. We’ve checked the rest of the texture loading code as well for similar issues and everything else looks fine. Apologies to anyone who experienced odd UI or shading since we introduced asynchronous loading a few patches ago.

PhysX Memory Usage


We’ve tweaked PhysX settings to make memory usage more efficient, because we've become aware that most reported crashes occur in PhysX memory allocation spikes. As a 32-bit Windows application, Cloudbuilt (like any 32-bit program) can only use up to about 4 GB of RAM, so sudden, unpredictable allocation spikes in PhysX can push the total over that limit. We suspect it may briefly duplicate internal data while reorganizing memory, but we’re not certain. Sadly PhysX’s exact internal working is a bit out of our control.
The new settings should reduce memory usage and spikes, but at a slight performance cost. The performance impact of the changes should however be mostly negligible. We’ve also verified that Cloudbuilt still reliably runs at 60 FPS on a Steam Deck, even in the most heavy physics scenarios.

Leaderboards and Rankings



Minor Stuff



There may be some other small improvements, but this list covers the main changes.

As always, we hope you enjoy the patch, and please report any issues or bugs you find.
Thanks for your support as always!
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