Mud and Blood Patch Notes
Version 0.4.8 - Silent Night, Violent Night

Hey folks, urb here! Just in time for the holidays, we've got a fresh patch for you, packed with bug fixes, new features, and plenty of tweaks to keep the Mud and Blood experience evolving. This patch dives deeper into trench warfare mechanics while addressing long-standing quirks and adding some festive surprises. Your feedback and suggestions continue to shape the game, so thank you for being part of this community. Let’s break it down:

New Features and Updates
- Trench Mode Cost Variation: Items in Trench Mode now have varying costs, offering new strategic layers to resource management.
- 17 New Cards for Trench Mode: Expand your tactical options with a host of new cards, each designed to shake up gameplay in unique ways.
- Panicking Troops Behavior: Troops panicking in Trench 1 can now be summoned back, offering commanders a chance to regroup and stabilize morale.
- Historically Accurate Vehicle Call Signs: Thanks to LTHunter’s research, most Allied vehicles now have historically accurate call signs.
- Trenchwork Improvements: Roofs of workshops now block airbursts but take double fire damage and stun effects. Be mindful when placing them!
- Xmas Special Event! Celebrate the season with a festive event—don’t miss out on limited-time surprises and challenges.

Bug Fixes
- Fixed medics in Trench Mode: Medics now heal for 5 HP per tick, with successful heal rolls depending on experience.
- Resolved an issue where German stationary units would decrew randomly.
- Fixed a crash related to the new Trench Buff (29th, let’s go!) and improved stability.
- Corrected spawn locations for Allied soldiers in Trench Mode.
- Fixed paratroopers taking damage from spawning in trees.
- Resolved a fault with Ranger Training cards in Trench Mode.
- Addressed AI behavior where soldiers tossed AT grenades instead of Blendkörpers.
- Brick stacks and cars exploding now provide no cover values.
- Classic ribbons now display correctly on game over, and Trench Mode no longer brings old Classic ribbons post-reset.
- Fixed EW equipment spawning in water on D-Day maps.
- Corrected an issue with the Keener achievement in Campaign Mode when reaching exactly 80% in exchanges of fire.
- Fully repairing a vehicle no longer respawns the crew.
- Gameplay Adjustments
- Night fighting improvements: Soldiers out of line of sight unflag faster, enhancing the realism of night operations.
- Soldiers caught in barbed wire or entanglements now have a 10% increased chance of being hit by small arms fire.
- Taunt waves in Classic Mode no longer roll for Tent bonuses.
- Converted major sound files to MP3 to improve load times and overall performance.
- Added missing sounds for deploying troops and vehicles for a more immersive experience.

Community watch:
We’ve seen some solid fighting lately, with new Mud and Blood players stepping up and putting in the work.
Watch Crono holding his own in the brutal unfair mode (NG++).
Tutle, the almost MNB Master, aiming for an A+ in Exchange of Fire and Tactics. Some serious moves were made right in that fight!
Don’t miss this brutally intense Hard Case by Cheeks—pure chaos!
Check out this slugfest by Henz in Trench Mode, where he digs deep to claim victory. With a 39-win streak, you know the Germans are extra pissed!
This patch is a big one for Trench Mode enjoyers, with new mechanics and tweaks aimed at deepening the strategic possibilities. From the festive Xmas event to historical call signs for vehicles, this update blends fun and authentic to Mud and Blood tradition as we polish the content added in the no mercy patch —thank you for being part of this journey folks and I wish a great time during the silly season.

Stay brutal.
-urb