This week, it looks like the pile of bugs for the desktop version is thinning, so I focused on improving some of the existing pain points, mainly around the end-of-day freeze, to reduce it as much as possible.
I also restarted working a little on the VR version. For now, it's not much, as I ease into it. Next week, I’ll have more control rework. Hopefully, I haven’t broken anything while doing so.
Mouse & Keyboard:
- Optimized ground painting process at the end of the day. Hopefully, this will decrease the freeze at the end of each day without significant impact.
- Optimized the save process.
- Updated locusts to reduce the maximum number of active locusts on the island from 6 to 4 and reworked the VFX to display fewer particles when locusts are maxed.
VR:
- Added a video parameter to tweak the menu size.
- Improved menu interaction by implementing fingering.
- Fixed an issue with dialogue text display.
- Fixed grab behavior in the menu, where the hand would move away.
- Fixed VR menu taking too long to display.
Thanks for reading, and don't hesitate to provide your feedback!