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Showdown Update - Patch Notes

Generation Zero® · Community Announcements · December 11, 2024

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Greetings, Survivors!

The day has almost come – the Showdown is just 24 hours away.
In this update, you will collect new Experimental weapons, perfect your item crafting, and face off against FNIX one last time.
We’re extremely proud of what we’ve achieved with our small team within a comparatively short amount of time and we can’t wait to hear what you think about it!
Let’s get right into what you can expect from tomorrow’s update:

New Features


New Story Missions



Team up with old friends and even a new one as you look into mysterious signals coming from the island of Aspholmen west of Klinte.
To unlock these new missions, your character has to be level 25 and you have to have played through the main story (the last mission is called Behind the Curtain).
If you’ve done all of that, simply start a level 3 Base Assault and enter the secret hatch used to find the locations of Tyrants and you’ll run into a familiar face.

While we didn’t have as many resources designing the new area as we had when we made Alpine Unrest, we still put in a lot of work to make it feel fresh and engaging. You’ll find bits of environmental storytelling, interesting locations, and one or the other easter egg on Aspholmen. Happy exploring!

Base Defense Revamp


We’ve overhauled the way Base Defense works to make it a more interesting and variable endgame activity.
First off, you will now be able to repair your base for free after each Base Defense. We made this change to reduce frustration due to losing hard earned resources in difficult defense missions.
Secondly, Base Defenses will no longer be about defending the central truck – they are evolving!
Each Control Point location will now allow you to build one new type of building each. According to which type of building you can build, you can earn new special materials used for high end crafting. The three building types are:

Drill



Produces Phosphorus. Phosphorus is used for Fire Resistance Clothing, Adrenaline, Flares, Grenades, some Augmentation Blueprints, and some base buildings. Drills are special in that instead of just one, you can build three of them in tahe same base – just make sure to place them far from each other.

Chemical Lab



Slowly outputs Ethanol, which is used for Jump Boost and Visibility Reduction clothes, the new Stealth Companion Armor, some Augmentations, and some healing items. Watch out, the Lab periodically explodes when turned on! Try to stay away and keep your buildings at a safe distance.

Furnace



The Furnace is activated by placing low level crafting materials like Metal inside and selecting a desired output material. It can produce Refined Aluminium, Refined Tungsten, and Refined Uranium.
During the Base Defense, the Furnace will slowly start producing materials, but it will also heat up. You need to regularly exhaust the excess heat or it won't output the material you want! Listen for the audio cues when it’s time to vent.

New Experimental Weapons



After the last time we released new Experimentals, you kept asking “What about the AI-76?” and we heard that. In Showdown, you can earn three new EXPs from Rivals and Tyrants:

“Any Ammo” AI-76


Okay, “any” ammo is a lie, but “almost any ammo” just didn’t sound quite as good. While you won’t be able to put buckshot, rockets, or arrows into this thing, you can certainly load it with .50cal explosive ammo. The same goes for .44, .270, 5.56, 9mm, and of course 7.62. Depending on which ammo you load into the weapon, its fire rate, recoil, damage, and magazine size will change. This allows for some crazy combinations and maximum adaptability to each combat situation. Also, our sound guy Peter did an amazing job making each ammo type sound different and punchy!

“Dragon’s Breath” Sjöqvist


Any ammo you use with this weapon (we’ve limited it to buckshot and birdshot, since slugs don’t make a lot of sense for this use case) will be augmented with a magnesium payload, setting everything the pellets hit on fire. This includes machines and the ground, but not foliage, so don’t worry about starting any forest fires. Fire in the hole!

“Smart Gun” HP5


By aiming down sights with this weapon, you can lock onto a specific part on a machine. Any rounds you fire while the lockon is active will automatically adjust their trajectory to fly towards the targeted component. This enables you to maintain maximum destruction even in the most tense situations.

Skill Point Uncap


Over the years, we’ve heard time and time again that our players would like to unlock the full skill tree. Well, now you can! If you reach level 87, you will have earned enough skill points to get every skill. While you’ll still only be able to have one specialization skill active at the same time, you’ll be even more of a threat to the machines.
Don’t worry if you’ve already leveled up past level 31; the earned skill points will be granted retroactively.

Encumbrance changes


With the Showdown update, being overencumbered no longer prevents you from fast traveling. Also, carrying way more than your maximum encumbrance no longer prevents you from moving, instead moving normally now uses stamina.
This is to make inventory management easier and allow for more time spent fighting machines.

New Companion Armors


Two new Companion Armors have been added:

Threat Armor



Threat Armor draws enemy attention away from you and towards your Companion. Just be sure to take some Repair Kits with you so it doesn’t go down!

Stealth Armor



Stealth Armor makes enemy machines less likely to attack your Companion, appointing you the role of Tank and protecting your friend from harm. Well, some harm.

Additional Companion Cosmetics


To go along with the new Armors, we have also added 14 new Companion Skins. Five of them can be found around the new and revamped locations, two drop from normal machines and toolboxes, and the rest are limited to Rival loot pools. Whether you want your metallic friend to blend in in a desert environment (for whatever reason), look like a bucket of rust, or assume the look of a dangerous feline predator, these skins are for you.
Rivals also now drop two new Companion Voice Packs: Small Cat and Big Cat.

Economy Rebalances




N16 Model Overhaul



Old Model

New Model

After listening to your feedback around the model of the N16, we realised that it wasn’t quite up to our standards. The Showdown Update contains a completely overhauled model for all five tiers of the N16. Enjoy!

Collectable Player Emotes


We’ve hidden nine new dance emotes as collectable VHS tapes around the new locations. Find them all and start a dance party like Östertörn has never seen before.

Additional Vehicle Colors



If there is one thing we’ve always wanted to add, it’s purple and pink vehicle skins. Well, now they’re here! Get yours at your local Rival or Tyrant and thank us later.

Design Changes




Bug Fixes


Machines



Missions



Companion



Challenges



UI



Gameplay



Sound



Stability



Performance



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