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Tetrachroma 1.2.2 Update - ARCADE Mode Synchros

TETRACHROMA · Community Announcements · December 10, 2024

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Today's update adds a new mechanic specific to ARCADE mode called synchro moves (also just called synchros). Synchros are an advanced high gravity technique originally found in classic arcade stacker games.


An 'auto synchro' is used to 'skip' the I piece over the small gap.


Background on Synchros in Classic Games: In classic titles, a synchro is performed by rotating and shifting a piece within the same 60Hz frame. Because gravity only applies once per frame, this allows for high gravity movements that would otherwise be impossible. It’s somewhat like a 'combo'. Because the mechanic is tied to the game's framerate, certain synchros ('manual synchros') require frame perfect inputs in classic games.

Tetrachroma's Synchro Design: Because Tetrachroma is designed for modern, high-refresh rate displays, the traditional frame-based approach doesn't translate well. Instead, the game uses an adjustable 'synchro window'. This approach decouples synchros from the game's framerate and gives players more control over the game's feel.

Changes

Why not add synchros to all the modes? I tested this out! I found that when paired with the much more flexible rotations of the other modes, auto synchros made the other modes feel a bit too floaty. This might be something I revisit, but for now synchros are an ARCADE mode specific feature. I also think it's cool to make the ARCADE mode even more unique.

With a new design to a classic feature, some fine-tuning may still be needed, so your feedback is greatly appreciated. I think the mechanic adds an exciting layer of control depth to ARCADE mode, and I'm eager to see how players use it!
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