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"Snow Reach " Server Maintenance for December 11th

The snow Reach · Community Announcements · December 10, 2024

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Dear Dean,

To enhance your gaming experience, the Logistics Department plans to perform server maintenance starting at 04:00 on December 11th, with an estimated maintenance duration of 1 hour.
During the server downtime, some areas of the welfare institute will be temporarily closed for the inspection and repair of the stability anchors. We kindly ask you to arrange your schedule in advance to avoid unnecessary disruptions.
Once the maintenance is completed and the welfare institute reopens, the update supplies will be sent to your office mailbox. Thank you for your understanding and cooperation.

【Update Content】

I. New Features and Optimizations:
1. Model replacement for "Suloh-WhaleΩ," "Suloh-LeechΩ," and "Suloh-TapirΩ."
2. Leader "Saki" is now available in the Telescope Shop, where the Dean can exchange using "Rainbow Telescopes."

II. Balance Adjustments:
1. We have identified three issues with the current Leader "Dean":
(1) The Welfare Institute's Dean starts with 3 energy points, making some energy-utilizing hybrid decks too powerful.
(2) The Foundation's Dean's 0-cost mechanical cards, when combined with C4, can gain an overwhelming advantage in the early game, making it difficult for opponents to counter.
(3) For new players, the 3-energy Dean is significantly different from the Dean experienced in the tutorial, which can cause confusion.
Therefore, we have made preliminary adjustments to the Dean, reducing the energy cap while granting the skill "Lantern of Hope" (0-3, active use grants 1 energy point), which serves as a hybrid entity, a shield against opponents, and an energy generator.
We aim to maintain the energy acquisition of the Foundation's Dean while ensuring strong early-game defensive energy and catering to the early activation of hybrid decks.
2. The "Devouring Mouth" obtained from "Saki's" skill "Affectionate Splash" is changed to: deal 2 damage to a chosen subordinate on the field.
The reason for the adjustment: We believe "Saki" is generally balanced, but the passive of its second branch, when combined with Saki's subordinates, completely positiveizes the negative effects of the leader skill, so we slightly reduced the benefits of the second branch to balance the leader's cooperation with the subordinates.
3. "Gordon's" skill "Contra Destiny" is changed to: (Cooldown 7) (Energy 7) Deal 7 mental damage to the enemy leader, and if you have 7 Gatherers' marks, consume all to deal an additional 7 damage.
The reason for the adjustment: "Gordon's" first branch is indeed too weak currently, and it lacks the sense of accumulating power for a final burst that we initially designed, so we increased the benefits of the final skill of the first branch to match the rhythm lost in the early game.
4. "Amy's" skill "Infinite Damage Increase" is changed to: (Energy 4) Grants the passive "Damage Increase X: Additional X damage from subordinates' attacks (X is the number of damage mark layers)" to your leader.
The reason for the adjustment: The usage rate of "Amy's" second branch skill "Ultimate Skill" is low, so we slightly reduced its cost, hoping more players will use it.
5. "C4's" skill "Self-Destructive Transmission" is changed to: (Cost 1): Reconstruct 3, choose between "LIGHTING Reconnaissance Type" / "Type-C High Energy Type" / "M-USB Universal Type" and summon one of your chosen subordinates on the spot.
"C4's" health is changed to 2.
The reason for the adjustment: For C4, we found two issues:
(1) The original SamsaraC4 appears every turn, and with powerful field-laying decks, its staying power is too strong, so we slightly reduced the health of the original C4 to make it easier for players to deal with.
(2) The "Fantasy Skill - Self-Destructive Transmission" is too versatile, especially with cost reduction, it can achieve an almost unbeatable combo, so we adjusted the cost of this skill.
6. "Gatherer's" skill "Go Down Together" is changed to: This subordinate will destroy itself upon deployment; then deal 8 damage to the subordinate in front.
The reason for the adjustment: We adjusted this skill's value to be closer to the template, and we understand that the Foundation currently has difficulty dealing with high-value hybrid subordinates, hoping this adjustment can curb the problem of high-value hybrid subordinates (such as Saki, Mourning Bitterness, Phantom Love) staying in the field.
The snow dust obtained from the disassembly of the above subordinates will be the same as the synthesis cost within a month, and we will continue to pay attention to the balance of the Dean and other cards and adjust in a timely manner.

III. Bug Fixes:
1. Fixed the issue where "Grey Cluster Node - Crimson" skill "Assimilation Terminal II" did not take effect.

Due to the adjustments of the Leader "Dean" and the bug fixes, we have prepared 1 "Blank Invitation Ω" and 20 "New Performance Tickets" for everyone. We will continue to pay attention to the game's balance and bugs, and if the Dean encounters any problems, please contact us for feedback.
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