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Patch 2.0.5 (Open Beta)

Imperator: Rome · Community Announcements · December 06, 2024

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Avē!

Some Imperator news for you all! My name is Thomas and I’m a Studio Manager here at Paradox, some of you probably know me from the old days when I worked on EU4 among other things. Recently one of my side activities has been to coordinate a small effort around Imperator:Rome.

It’s now been a while since the release of Anniversary Patch 2.0.4 Augustus. In fact, it’s been a little over half a year now! We were thrilled by the incredible community support for that labor of love, crafted by some of our developers here at Paradox in collaboration with some exceptionally talented modders.

Building on that and a continuous collaboration with parts of our fantastic modding community, we dedicated some additional resources and we’ve got another patch for you! Patch 2.0.5 is now available on the open beta branch. Like 2.0.4, its primary focus is on providing modders with more tools and greater freedom in the game. But that’s not all—it also includes several quality-of-life improvements that should enhance your vanilla experience as well.

We’re excited to hear what you think of this patch, which we plan to release in full in the (near-ish) future. If you encounter any issues while trying out the beta, please let us know! Your feedback is invaluable in helping us fine-tune this update and ensure it’s as stable and polished as possible for its final release. Additionally, I’m not making any promises here, but don’t hesitate to suggest additional improvements for future updates if we manage to get to that point.

Special thanks to Katten & Sir Rogers who did most of the heavy lifting for this update, it would not have happened without them!. They will also hang around here and pick up on your feedback!

Credits


Imperator: (Patch name not decided) (2.0.5)


Modders who supported the release




Below you will find the list of changes….

New Defines


BATTLE_COMMANDER_ESCAPE_CAPTURE




BATTLE_COMMANDER_CAPTURE_MARTIAL_CHECK




BATTLE_MIN_CASUALTIES_IMPACT




BATTLE_NO_POPULARITY_LOSS_IF_RATIO_AS_ATTACKER




BATTLE_NO_POPULARITY_LOSS_IF_RATIO_AS_DEFENDER




END_OF_COMBAT_STRENGTH_RATIO_MODIFIER




END_OF_COMBAT_MORALE_BOOST_MAX




MINIMUM_LOSS_RATIO_THRESHOLD_FOR_BATTLE_RESULT




OVERRUN_FACTOR_FOR_INITIAL_CHECK




These defines were previously hardcoded and inaccessible to be changed. They have now been exposed for you to play around with. The explanations for this are also present as comments in 00_defines.txt

New Effects


Scope: Character



set_can_inherit = bool


set_can_marry = bool



Scope: Country


allow_trade_goods = goods
disallow_trade_goods = goods


Trade goods can be found in common/trade_goods. A valid example is grain

call_omen = deity_category

Deity categories can be found in common/deity_categories. A valid example is economy

end_truce = country


start_character_interaction = { type = character_interaction, character = character }

Character interactions can be found in common/character_interactions. A valid example is adopt_to_family

Scope: CountryCulture



set_levy_template = template

Levy templates can be found in common/levy_templates. A valid example is levy_anatolian

Scope: Province



start_building_construction = building
cancel_building_construction = building


Buildings can be found in common\buildings. A valid example is fortress_building

change_climate = climate


Scope: War



war_score_value = { target = country, local_var = name }


New Triggers


Scope: Character



can_inherit = bool


can_marry = bool



Scope: Country



has_claim = province


is_trade_goods_allowed = goods

Trade goods can be found in common/trade_goods. A valid example is grain


Scope: Province



is_holy_site_of_deity = deity

Deities can be found in common/deities. A valid example is deity_alilat

is_holy_site_of_religion = religion

Religions can be found in common/religions. A valid example is roman_pantheon

General Modding






GUI





The Rest



AI




Multiplayer




Combat Simulator


Fixed up combat simulator crashes. Also enhanced functionality:


GUI




Other





Open Beta Update - 2025/04/16


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