Patch from 11/29/2024
Read the original on Steam ↗List of changes:
• We improved visuals during inspection of objects.
• The speed of changing the camera FOV from running to cutscene has been changed to make the transition to cutscenes smoother.
• We eliminated a number of moments when the player could physically leave the dialogue before it was completed since it could cause bugs.
• We changed the settings for the Credits button in the main menu so that it has sounds and works like other buttons. Timing during Credits have been improved.
• The volume of many sounds, as well as attenuation of sounds were changed to make the sounds more natural.
• We changed the position of dialogue bubbles so that they look better and didn’t clutter the screen.
• The visual effects of various controls were changed so that they would not conflict with each other.
• We changed materials and improved models of some objects.
• We changed the collision of some objects that were causing bugs.
• We removed a couple of Robin's phrases that do not convey important information to improve the pacing of some scenes.
• Day 0. We added the ability to start a conversation with the administrator by ringing the bell.
• Day 0. We fixed discrepancies in sounds and effects during explosions outside the window.
• Day 1. We added sounds for the hero's reaction to some events.
• Day 1. We added a pixel mask for the Lady in White.
• Day 2. We disabled the crawler effects when he breaks the clock to improve visual quality of the scene.
• Day 2. We made some edits to the dream to more accurately convey its meaning.
• Day 3. Robin walked through the door during the date. Fixed.
• Day 3. We improved the timing of the Lady in White's movement to improve the cutscene.
• Day 3. We changed the player's position in the dream and added sounds to improve the scene.
• Day 7. We changed a number of sounds during the chase in the pool and added new sounds.
• Day 7. We changed the sounds and effects of death from the environment and fixed several bugs that could occur at the moment of death.
• Day 8. We changed the sounds from the radio to improve the atmosphere.
• Day 8. We changed the sounds in the parking lot to improve the atmosphere.
• Day 8. We changed the model of the gun when the priest shoots the monster.
• Day 9. We changed the effect and sounds related to the last conversation in the elevator to improve the scene.
• Day 9. We changed the effects and sounds related to the last conversation with the priest to fix some bugs.
• Day 9. We added hallucination sounds in the restaurant.
• Day 9. We made adjustments to the sounds and effects of the last scenes in the dream to improve the atmosphere.
• We added many additional edits and bug fixes.
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