That said, we’ll likely need to release one or two more hotfixes to wrap things up. While we did have several testers playing the game before launch, nothing compares to the feedback from thousands of players.
Resolved Issues:
- Lag over extended periods of time: This issue took the longest to resolve as there were no clear indications of its cause. After optimizing many parts of the game, we discovered it was due to a single line of code that had been accidentally commented out. While this issue persisted longer than we’d hoped, the optimizations we implemented in the process should lead to a better-performing game overall.
- Monster balance: Adjusted certain monsters to make battles a little easier in some areas of the game.
- Battle tutorial improvements: Enhanced explanations for how battles work, with more updates planned to make things even clearer.
Upcoming Fixes:
- Remaining scientist issues: Final tweaks to ensure smooth functionality.
- Screen flickering: A brief flicker occurring every five minutes (caused by a prior attempt to fix lag) will be removed.
- Enhanced tutorials: Further improvements to the battle and gem forge tutorials.
- Weapon info: More detailed information about weapon levels.
Thank you for sticking with us during this process. Your feedback has been invaluable. If you are still experiencing any issues please do not hesitate to reach out to us at [email protected] and we will work to resolve the issue as soon as possible.
Here’s a code you can redeem for 15 tickets!
https://mrmine.com/redeem.html?code=BATTLES2
And we’ve also shared an additional code on our Discord!
https://discord.gg/mr-mine-760967463684276274