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Patch note #7
Read the original on Steam ↗- Expanded the attack range of melee attacks
- Increased enemy fright time with melee attacks
- Added a small amount of HP recovery after destroying the mid-boss
- Reduced the Medicine Ogre's attack range
- Adjusted tracking of the player while the enemy is in attack stance
- Adjusted the tracking time of long-range attacks aimed at the player.
- Reduced damage range of Guest 1's explosion attack
- Reduced damage range of Guest 2's 3 consecutive attacks
- Increased gap between attacks of the second boss
- Adjustment so that enemies spawning at the final boss do not appear in overlapping positions
- Added a fright to the normal attack of Hell's Taxi style
- Fixed a visual glitch in the Hell's Taxi style
- Fixed an issue with Alice style special attacks where the counterattack is judged as a normal attack
- Fixed an issue with Scarecrow style skills blowing enemies off-screen
- Fixed an issue where the game speed would not return to normal when skipping the staff roll during acceleration
- Fixed an issue where the number of coins held in the store was sometimes displayed incorrectly
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