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Task Force Admiral - Vol.1: American Carrier Battles
Experience the thrill of leading American aircraft carriers to victory in this innovative full 3D command simulation wargame set in the Pacific in 1942. First-person or God’s eye, you lead your fleet and planes right from the center of the battle.
What players say
Steam review score and the most-helpful voices, which may include critical ones. Score via Steam as of 2026-09-25.
“I've never had a game where learning proper WW2 naval carrier tactics actually helped me play the game better. The devs really have done their homework to simulate authentic carrier based combat. While a bit intimidating at first, it is quickly becoming one of the most rewarding…”
— a player, Steam review · 30 hrs played“This game does bring back good old memories of Task Force 1942, Battlestations Midway and other similar games. If you like naval warfare and tactics, this would be a good game for you to learn how to change history or make history in a different way. The game is stil in…”
— a player, Steam review · 19 hrs played“It's one of those games that get annoying the more you play. Most of the absolute minimum to consider it acceptable for early access is there (even though a lot of what I'd consider basic, if not essential mechanics are missing), considering the price tag though it's not nearly…”
— a player, Steam review · 82 hrs playedPlayer activity
Monthly average concurrent players. Live data self-collected from the Steam API · history through 2026-08 via SteamCharts.
Price tracking
US-region pricing (USD), sampled twice daily by our own tracker since 2026-09-26. Steam prices vary by region — always confirm your local price on Steam.
Regional prices at last sample, in local currency — Steam sets each region's price independently.
Cheapest → most expensive, converted to USD at ECB reference rates (2026-09-25). Relative comparison only.
Latest official news
Developer announcements via the Steam news API — links go to the original posts. More across all games on the news hub.
[EA SITREP #17] The Latest News: the Road to the next Roadmap!
Today's the day for a larger update. We've got a lot of stuff to cover, so allow us to go directly to the point in regard of the latest progress. We have worked on a number of mechanics over the last
Patch Notes (25528890)
25/09/2026 Updated Crane & Patriots scenarios. Ship detection by aircraft is now impacted by clouds. Limited to the first cloud layer. This is still rough, future tweaking is expected. Enabled new AI
Patch Notes (2026-09-19) : A New Look for TFA!
The latest patch for Task Force Admiral is out, with some major items in terms of accessibility & looks. Here's the dope: 09/19/2026 User Interface New, cleaner UI look! Some menus still need to be up
Patch Notes (2026-08-25) : Video Tutorials + New demo + MPS Publisher Sale!
08/25/2026 New video tutorials: to access them, you can either click on the Naval Academy button in the main menu, or open them in-game through the new icon on the toolbar at the top of the screen. Cu
[EA SITREP #16] The Latest News: Torpedoes, Rabaul & Localization
A little update at the end of the holiday season regarding our current progress. First of all, a new patch hit the digital shelves yesterday: you might have noticed it. Here are the official patch not
Screenshots
Official Steam store screenshots — click any shot to enlarge.
Facts & details
From the Steam store record, snapshot 2026-09-25.
| Genres | Action, Simulation, Strategy, Early Access |
| Player tags | Early Access · Naval · Tactical · Military · Naval Combat · Historical · Simulation · RTS · Strategy · World War II · PvE · Action RTS (Steam store community voting) |
| Features | Single-player · Family Sharing |
| Languages | English * * |
Minimum system requirements (PC)
Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 or greater Processor: Intel i5 6th generation or greater Memory: 6 GB RAM Graphics: GTX 1050 or greater DirectX: Version 11 Storage: 10 GB available space Additional Notes: Temporary system specs info, might change during development