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Spirit Hunters: Infinite Horde
You are the Spirit Hunters in this action rogue-lite. Slay huge waves of monsters and harvest their souls for ever increasing power. Unlock many playable characters, abilities, maps and more through a deep progression system.
What players say
Steam review score and the most-helpful voices, which may include critical ones. Data as of 2026-05-20.
“A fantastic survivors-style game with well-designed progression that keeps you hooked. The graphics are surprisingly good for the genre, and I actually completed the full progression - which says a lot about how satisfying the loop is. If you enjoy auto-battler/survivors games,…”
— a player, Steam review · 79 hrs played“I've been playing a lot of bullet heavens/survivors-like games recently and this is one of the better ones I've played. The art is very well done! Heroes, enemies, bosses, weapons and evolutions all look great. The maps are nice to explore too. Some of these types of games have…”
— a player, Steam review · 63 hrs played“Lacks identity. Feels generic with nothing really going for it. The animations and sounds result in absolutely no hype.”
— a player, Steam review · 2 hrs playedPlayer activity
Monthly average concurrent players. Live count fetched 2026-07-24 01:18 UTC · history via SteamCharts.
Achievement stats
Global completion rates across all Steam players — a data view of how far people actually get. Source: Steam official stats · as of 2026-07-25.
Price tracking
US-region pricing (USD), sampled twice daily by our own tracker since 2026-07-25. Steam prices vary by region — always confirm your local price on Steam.
Regional prices at last sample, in local currency — Steam sets each region's price independently.
Cheapest → most expensive, converted to USD at ECB reference rates (2026-07-24). Relative comparison only.
Latest official news
Developer announcements via the Steam news API — links go to the original posts. More across all games on the news hub.
Patch 1.2
:mb2spark: Greetings Spirit Hunters! :mb2spark: Happy November! We are happy to share some news along with a fun update and a new event! :sadhf: BULLET HEAVEN FEST! We are excited to be part of the gr
Patch 1.1
:mb2spark: Greetings Spirit Hunters! :mb2spark: Its been one month since our console launch and we are finally winding down on Spirit Hunters. The team has moved on to new games at this point, or havi
Available NOW on consoles!
We are very happy to announce that Spirit Hunters: Infinite Horde is NOW AVAILABLE on consoles! :mb2spark: Nintendo Switch :mb2spark: Playstation 4 :mb2spark: Playstaton 5 :mb2spark: Xbox One :mb2spar
1.0 Full Release Out Now!
Hello again, Spirit Hunters! We are incredibly excited and proud to release the finished Spirit Hunters: Infinite Horde version 1.0 today! It's been a full year of amazing player feedback and big upda
Progress Report 9
ːmb2sparkː Greetings Spirit Hunters! ːmb2sparkː Happy late May! It's been 1 year since our first early access launch. It has been a fun and challenging road that has led us to this point. We are very
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Screenshots
Official Steam store screenshots — click any shot to enlarge.
Facts & details
From the Steam store record, snapshot 2026-05-20.
| Genres | Action |
| Player tags | Action Roguelike · Rogue-lite · Action · Action RPG · Bullet Hell · Dark Fantasy · Fantasy · Magic · Casual · 2D · Singleplayer · Combat (SteamSpy community voting) |
| Features | Single-player · Steam Achievements · Full controller support · Steam Cloud · Family Sharing |
| Languages | English, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, French, Russian, Traditional Chinese |
| Controller | Full support |
| Achievements | 100 |
| Estimated owners | 200,000 – 500,000 (SteamSpy) |
| Official site | https://www.creaturecauldrongames.com/ |
Minimum system requirements (PC)
Minimum: OS: Windows 10 (or higher) Processor: Quad Core 2.5-2.7 GHZ Memory: 2 GB RAM Graphics: Intel(R) Integrated Graphics - Lowest Tested so far was HD Graphics 530 DirectX: Version 11 Storage: 2 GB available space Additional Notes: Subject to change - As we go through EA we will refine this.