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Sokogram
Sokogram merges Nonogram logic grids with Sokoban box-pushing puzzles. Each level blends both systems into one unified challenge with handcrafted designs that reward deduction over guessing.
What players say
Steam review score and the most-helpful voices, which may include critical ones. Score via Steam as of 2026-09-26.
“Game looks fun for now, I reccomend switching Enter to E, it's not that comfortable when you have to constantly confirm everythinng with a button so far away from everything else.”
— a player, Steam review · 17 hrs played“I'm not a big fan of nonograms. They're often tedious and rarely clever, but I found this particular puzzle genre combination to work surprisingly well. The puzzles here are much more sokoban than they are nonogram. Unless you reduce the difficulty, the nonogram clues by…”
— a player, Steam review · 27 hrs played“Sokogram is a fantastic combination of sokoban and nonogram gameplay. It's a mashup that works so well together that you have to wonder why this idea hasn't been tried before. Difficulty progression is very fine tuned and the levels are tractable throughout, with one exception.…”
— a player, Steam review · 22 hrs playedPlayer activity
Monthly average concurrent players. History through 2026-08 via SteamCharts; self-collected from the Steam API since Aug 2026.
Achievement stats
Global completion rates across all Steam players — a data view of how far people actually get. Source: Steam official stats · as of 2026-09-26.
Latest official news
Developer announcements via the Steam news API — links go to the original posts. More across all games on the news hub.
And another small update
You can now assign keyboard keys to following actions: lock tile (L by default), set ground , set water You can now lock or unlock all tiles at once (C and V by default) You might have to rebind keys
Another tiny update
Added an alternative color for locks on locked spaces that is visually less distracting Possibly introduced new bugs that I don't know about yet
Tiny Update
You can now hold the lock button and drag it over tiles to lock or unlock multiple tiles quicker Maybe introduced new bugs that I don't know about yet ___ Plans for the future: Add an option for alter
Achievements
The game has achievements now Most achievements are progression based They should unlock upon entering the overworld based on your current progress There is one hidden achievement that's a bit silly a
Another small update
Locked tiles and hint tiles are now marked with a lock symbol in the corner New option to hide the lock symbols on locked tiles Changed clues for puzzle L08 such that it (hopefully) has a unique solut
Screenshots
Official Steam store screenshots — click any shot to enlarge.
Facts & details
From the Steam store record, snapshot 2026-09-26.
| Genres | Casual, Indie, Strategy |
| Player tags | Sokoban · Logic · Puzzle · Grid-Based Movement · 2D · Pixel Graphics · Retro · Top-Down · Casual · Singleplayer · Cute · Strategy (Steam store community voting) |
| Features | Single-player · Steam Achievements · Camera Comfort · Color Alternatives · Custom Volume Controls · Adjustable Difficulty · #category_playable_at_your_own_pace · Playable without Timed Input |
| Languages | English, Simplified Chinese, Japanese |
| Achievements | 8 |
Minimum system requirements (PC)
Minimum: OS: Windows 10 - 64 bit