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Drivers & Pilots

Mashinky · Community Announcements · September 21, 2024

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Hello beloved community!

Today, I have something unexpected for you :)

First vanilla people in the game! You should now see drivers and pilots taking care of your transport fleet. They will be there to help whenever the vehicle is on, not derailed/destroyed and you are not in the driver's seat.



To be honest, I was a little worried about the result a while ago, so I don't promise you such an update. Creating a human being is always tricky due to performance risks or the uncanny valley, which is a problem with creepy looking virtual people. It's made even worse by the fact that I'm a programmer with very limited experience in creating virtual human beings, and also because of the intention to keep low polygons for such small models, as is typical for strategy games.

In the end, I'm still not completely satisfied with the result, but I learned a lot while creating these drivers and pilots and I already love how it looks in the game! I hope you like it too, but in any case there is an option to turn it off in the graphics settings ;)

Drivers and pilots are animated either based on the direction of the front wheel in the case of road vehicles, or playing one of several looping animations in the case of drivers or pilots. I also added a system for recombining these drivers (different faces, t-shirts, pants and so on) as well as coloring to make it more interesting. In the original vehicles in the game, more animations were also needed for the different positions of the seats and steering wheels, and I also ended up separating and animating the steering wheels to match the driver movements.

Last but not least, I added an automatic vehicle replacement system based on their age. You can set it specifically for each vehicle or turn it off for some of them. In this case, the exchange is more of a renewal, since the type of vehicle or the number of cars remains the same.



Change log:

Drivers & Pilots


UI


Gameplay


Visual


Optimizations


Fixes




Some of you may have experienced drivers and pilots on the experimental branch a long time ago, but this update was stuck there due to a related driver crashes. I hope everything is clear now, if anything, let me know.

Regarding the 7th era, I'm missing some building models and balancing. We also plan to release end game quests and game changing mechanics when you reach the end game so you can enjoy your world afterwards. I need some more time to finish it, but in the meantime I'll be releasing more planes and the last pack of road vehicles, so stay tuned ;)

What I can already also announce is the demo, which we are finishing now!

Thank you for all your long time support and patience, we're slowly getting there! :)

Best regards,
Jan


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