Screenshot by Foxman
The latest patch for Task Force Admiral is out, with some major items in terms of accessibility & looks. Here's the dope:
09/19/2026
User Interface
New, cleaner UI look! Some menus still need to be updated. Please report any glaring issue.
Added some new tools available on the strategic map to draw circles and add annotations

QoL: added a new option to increase the scale of the HUD.
Mostly useful for 4K monitors.
Warning: a higher scale might result in overlaps, use with caution!
Fixed buggy list box item selection in 4K resolutions.
Fixed issues with plane icons covering tooltips in the Ouija panel.
Enemy AI system redesign
Introduced a new, still experimental AI system for enemy fleets.
Only enabled in generated Coral Sea scenarios.
Nothing should change dramatically for the moment, as we are just recreating the old behavior with it, but it is the foundation for something much more reactive and modular that is yet to come, and will be useful for new game modes.
If you see the enemy doing weird things, such as sending planes during the night, please report it, so that we might fix it quickly.
Other Fixes & Improvements
Added crew on all Lexington class carriers.
Fixed the time scale automatically reverting to 0 during gameplay.
New aimsight in fighter combat mode, mimicking the design of that of the original Wildcat.

Just make sure your game is updated so that you can enjoy the latest contents. See you by the end of the month for a more complete update, including where we're at and what we're gunning for in the next few months (hopefully with an updated roadmap, but don't quote me on that!).
Have fun & take care!
The Team
