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The Week Ahead: Vulkan Beta Launch, NPC Auto Dormancy & more!

RuneScape ® · Community Announcements · September 07, 2026

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Vulkan Open Beta


[p align="start"]Today we will be beginning our beta of Vulkan!

[p align="start"]Vulkan is a modern graphics technology that will help RuneScape communicate with your computer's graphics hardware. You can think of it as the bridge between the game engine and your GPU, telling your device how to draw everything you see on screen.

[p align="start"]RuneScape has historically used a rendering technology called OpenGL. While OpenGL has served us well for many years, Vulkan is its modern successor and is designed to take better advantage of today's hardware. It gives our engineers much greater control over how the game renders graphics, allowing us to optimize performance more effectively and build a stronger foundation for future improvements.

[p align="start"]Moving to Vulkan will help reduce CPU overhead, improve support for modern multi-core processors, and gives us access to newer graphics technologies that aren't available through older rendering systems. For players, this means the potential for smoother performance, fewer bottlenecks in demanding situations, faster loading and shader compilation, and better support for future graphical enhancements.

[p align="start"]While the transition to Vulkan is a long-term investment in RuneScape's technology, it lays the groundwork for continued performance improvements and enables us to take advantage of modern graphics features and platforms for years to come. You can read more about why we chose Vulkan and more of its benefits in our recent blog post here!

How to access the Beta

[p align="start"]Introducing a new rendering backend is one of the most significant technical changes we can make to RuneScape, so we're taking a careful, phased approach to ensure the experience remains as stable as possible for players. Our rollout will begin with an optional open beta for Windows players, launching today.

[p align="start"]This beta period will allow us to gather valuable feedback and data on stability, visual fidelity, hardware compatibility, and performance across a wide range of systems. Once we're confident that any major issues have been identified and addressed, we'll begin rolling Vulkan out as the default rendering option through the RuneScape Launcher.

[p align="start"]You will be able to access the Vulkan open beta build of RuneScape via the Graphics Mode setting in the startup options menu: just switch it to "Vulkan". You can access this menu at startup by clicking on the options button in the bottom left corner, or via the RuneScape → Options shortcut from the menu bar at the login screen. You’ll have to restart your client after making the change so that the launcher can download the new executable.

[p align="start"]For Steam, you would also need to do this prior to launching the client:

[p align="start"]Once you're playing on Vulkan, we'd love to hear about your experience. As with any major technical update, feedback from players is invaluable in helping us identify issues across the huge variety of hardware and system configurations used to play RuneScape.

[p align="start"]If you encounter any issues or other unexpected behaviour, please submit an in-game bug report whenever possible. These reports provide us with additional diagnostic information that helps our developers investigate and resolve issues more quickly.

[p align="start"]We'll also be opening a dedicated Vulkan feedback and bug-reporting channel on the Official RuneScape Discord!

[p align="start"]This project has been years in the making, and we're incredibly excited to finally get it into players' hands. Vulkan represents a huge step forward for the future of RuneScape's technology. Your feedback will play a vital role in helping us refine the experience, improve performance, and shape the future of RuneScape's graphics and engine technology.

Auto NPC Dormancy


[p align="start"]This week as part of our engine up we're rolling out Auto Dormancy for eligible NPCs, this will help improve game performance! This system allows NPCs that aren't near any players to temporarily enter a dormant state, reducing the amount of server processing they require while they're not actively being interacted with.

[p align="start"]When a player enters the area, the NPC will automatically become active again, ensuring the experience remains seamless. By reducing unnecessary background processing across the game world, Auto Dormancy helps free up server resources and improve overall performance and efficiency. As we continue to expand the use of this system to appropriate NPCs, players should benefit from a smoother, more responsive game experience, while also helping us support the long-term health and scalability of the game.

[p align="start"]As with all large scale changes you may find some oddities in an NPCs behaviour and if so please do send us a bug report via the in game system, this will help us track any and all issues that arise!

RuneScape: Dragonwilds 1.0 Launching soon!


[p align="start"]Our good friends over at Dragonwilds are preparing for their 1.0 launch in just a few days!


▶ Watch on YouTube

[p align="start"]On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.

[p align="start"]RuneScape: Dragonwilds will be available September 15, 2026 on PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC!

PSA: Increased Ping during Third Party Scheduled maintenance.


[p align="start"]One of our upstream providers has been and will be working on maintenance in a variety of areas over the course of September, We're aware that this will cause some players increased ping during these times and we apologize for any and all disruption caused. Thank you for your patience and understanding at this time.

Location

Date

Expected Time Frame

Los Angeles, USA

5th September

1 hour > From 06:00am to 07:00am UTC

Frankfurt, Germany

12th of September

1 hour > From 00:00am to 01:00am UTC

Paris, France

12th of September

1 hour > From 02:00am to 03:00am UTC

Washington, United States

12th of September

1 hour > From 04:00am to 05:00am UTC

Dallas/Fort Worth, USA

12th of September

1 hour > From 05:00am to 06:00am UTC

Los Angeles, USA

12th of September

1 hour > From 06:00am to 07:00am UTC

Melbourne, Australia

12th of September

1 hour > From 12:00pm to 13:00pm UTC

Osaka, Japan

12th of September

1 hour > From 13:00pm to 14:00pm UTC

Jeddah, Saudi Arabia

15th of September

3 hours 30 minutes > From 20:15pm to 23:45pm UTC

Rio de Janeiro, Brazil

17th of September

3 hours 30 minutes > From 02:15am to 05:45am UTC

Frankfurt, Germany

19th of September

1 hour > From 00:00am to 01:00am UTC

Paris, France

19th of September

1 hour > From 02:00am to 03:00am UTC

Washington, United States

19th of September

1 hour > From 04:00am to 05:00am UTC

Dallas/Fort Worth, USA

19th of September

1 hour > From 05:00am to 06:00am UTC

Melbourne, Australia

19th of September

1 hour > From 12:00pm to 13:00pm UTC

Osaka, Japan

19th of September

1 hour > From 13:00pm to 14:00pm UTC

Milan, Italy

21st of September

3 hours 30 minutes > From 21:15pm to 00:45am UTC

Zurich, Switzerland

22nd of September

3 hours 30 minutes > From 21:15pm to 00:45am UTC

Mexico City, Mexico

24th of September

3 hours 30 minutes > From 05:15am to 08:45am UTC

Patch Notes


General

Engine

Hotfixed - Leagues

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